Thank you very much! Yes "Getting Over It" is one of my main inspiration for this game, another game that inspired me is "Mio : Memories in Orbit" for visuals (This is a really great metroidvania game that I recommend every one to play).
Plapod
Creator of
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That's very cool because that would aid the development process and making it faster! I also love coding and making system for the game too. I also have another goal while I'm making this game is to developing it in the most "software engineering" way possible like using design pattern, manage sprint, etc. (it will help reduce spaghetti code).
Good thing that you made a lot of patient variants to keep the gameplay flow more spiced, I think there are a lot of room to put more mechanics. And about music, SFX and other contents, I've acknowledged about time issue. I understand that making game in only 7 days is hard (I've even failed to submit before) but at least you got experience from this time to improve your next jam! Try to manage time more and make the core feature first ex. in this game, after you make direction choosing system, you might make the quest system after that so it will be easier to extend. Great job! I'm cheering you up!
It's been a really long time to see someone made game using Scratch. I like that tutorial is understandable in just one image and gameplay is really simple, it would be better if add more sprite than geometry (but I understand that you made this game in 45 minutes). It's good to hear that you will update this game, I'm cheering you up!






Give me the feeling of actual ship sailing (even I've never sail before). I think it would be better if there is more mechanics. Great game! (Also I can sail on land)