Good thing that you made a lot of patient variants to keep the gameplay flow more spiced, I think there are a lot of room to put more mechanics. And about music, SFX and other contents, I've acknowledged about time issue. I understand that making game in only 7 days is hard (I've even failed to submit before) but at least you got experience from this time to improve your next jam! Try to manage time more and make the core feature first ex. in this game, after you make direction choosing system, you might make the quest system after that so it will be easier to extend. Great job! I'm cheering you up!
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thanks for the kind comment!!
we did get a lot of experience for sure hehe, with each projet i can feel how much i've progressed, and i can't wait for the next one!!
as for making more system, we quickly settled on a pretty smal scope for the game, so i feel line we have implemented all the system we decided we needed!
tho making systems is my favorite part about coding!! i'm obsessed with making reusable code that can be dynamic, for exemple in this one i could easily add a new event by simply adding 1 sprite, 1 icon, and the 2 texts in a ressource file and i had nothing else to do for it to be implemented in the game!! i love working like this ahah
That's very cool because that would aid the development process and making it faster! I also love coding and making system for the game too. I also have another goal while I'm making this game is to developing it in the most "software engineering" way possible like using design pattern, manage sprint, etc. (it will help reduce spaghetti code).