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Plamen A.

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A member registered Jul 30, 2024 · View creator page →

Creator of

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Thank you! I left the 2nd page fully white as it needs printing.

Thanks a lot!

Oh no! There's something here about this being an intentional choice to push the trippy nature of the game but sadly it wasn't. I'll wait till rating is done and upload a printer (and eye) friendly black and white version.

Thank you!

Thank you! Grant's one pagers are an absolute treasure trove to work with.

Thank you! I usually struggle with the amount of information on each page so I tried really hard to keep things concise and clean this time round.

Thank you! Being playable and hopefully balanced was very important to me.

Thank you! The art was just colour filtering and then some manual painting over public domain assets. Hadn't done that before but pretty happy with the results.

Thanks so much! The Rusted Seer is my favourite as well, hope my players get to interact with them soon.

Great idea and what opportune timing, we're just about to change Ages in my game!

Great idea, would be great as a one shot between Ages!

Super functional, exactly what I needed!

Last session my players said they wished there was some kind of character improvement as you gain Glory. And here it is! I also really like the addition of some magical items as those are difficult to come up with.

Omens are a tricky thing to design (at least I found it so) and creating 12 of them is an absolute feat. The idea of using the art as sparks is genius. Well done!

Thanks so much, means a lot! I was very conscious of balance when creating the Knights, glad that translated well. 

Great resolution mechanic! Love the scaling tension of building the tower and flicking dice.

More 90s brawlers please! Very cool combo mechanic.

Love the flavour of these and especially the weird steeds!

Really cute art, well done!

Great concept! Really interested how this would play in a session.

Awesome stuff! Those myths are going straight into my campaign.

Really unique idea and cute art!

Really cute concept! Reminds me of the game Spore which I love.

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The word "oder" means "or" in German, that's why I thought it came from there :)

Check out my games from this year's jam too, would love to hear some feedback!

I know nothing about boxing but this is about to get me into it! You've made a very addictive loop with training-fights-making money.

Really cute concept! Reminds me of Spore which I love. Quick question- how do you decide when you've reached land, have I missed something in the rules? Also, I think a bit of German has slipped in "You can draw them outside oder inside the cell"

Very cool, the mutations add a great bit of spice!

Thanks! I hope that Arnie's happy too :D

Rock paper scissor brothers unite! 

Cute concept! It really works with the colourful layout and I love the absorption idea.

Really cute! I'll use this for making a treasure map for my pirate game.

Cool game! I like that as you go your companions die and are remembered in the story with their 3 words.

Thanks for the kind words!

The Ammo is a binary value for the players, however the GM has up to 3. I did miss specifying that in the trifold but should be on the player and GM's character sheets.

Very cool system, I really like the resolution mechanic!

Impressive game and awesome layout! I like that each class has their own stat.

Cool game and super cute art! Love the Worms vibes with the characters :)

To echo what Ravensridge said, love the mechanics organically (hehe) connecting with the theme of your game!

Really fun game! I was surprised that this wasn't a Honey Heist hack and personally am glad that you went your own way with it. More games should be based in New Zealand and include penguins. I'll attempt to assemble all my Kiwi mates and run a one shot, I reckon authentic accents will really make it sing.

Only bit of feedback I'd have is that it would be nice to clarify what being "unconscious" entails. Can the others attempt to bring you back, what is the risk etc. etc. You can also use the back of the page for some fun tables to help the FM create a heist!

Great stuff! The game's right up my alley as I love games where you play as a bunch of characters of varying degrees of incapable. The magical mishaps are very fun and I'm glad you included a table to help with the effects. Also great choice to leave a space for drawing your witch, I make sure to leave some doodling space for any character sheet I make.

Looks like a really fun game! I'd love to play as a ghost trying to spook an unsuspecting family. A few points of feedback from me:      

  • It would be good to have an explanation for what the end goal of the game is and what the "Frighter-Counter" is on the player side so it's very clear what they're trying to achieve mechanically.
  • It was a bit unclear to me who Gladys is- you mention her name in the first paragraph of the GM section but elaborate who she is at the very end, might be good to reshuffle these a bit.
  • Are the minuses and pluses in the Residence, Residents and Pet sections applied to all characters at the start? The -1 to all stats might be quite brutal if stacked multiple times or with other negatives, considering the highest stat that the players can have is a 3. Maybe that is countered by Determination, especially if that is stackable.
  • Lastly, I can imagine the game can drag on if rolling a 1 keeps resetting the Frighter-Counter. I can see the game as a fun and snappy one shot where you get to team up and terrorize a family as a bunch of ghosts. Maybe that's why the Ectoplasm is also a health pool which can act as a timer in a way, but other than spending it on powers I'm not sure how much you'd lose on a failure. Possibly to make things snappier you can have the last member of the family just run away when everyone else is gone?

Hopefully these are useful! It would be great to playtest it as I think it has a lot of potential!