Bit Liberator is a strategy/puzzle game where you get rid of corrupted programs by either destroying or reprogramming them. You can control friendly reprogrammed programs and connect them into more powerful structures. You can also make nearby friendly programs move toward your position. But beware, with time corrupted programs will detect you and start moving toward you.
This is a prototype that demonstrates base mechanics. Full release intends to have upgrades for your constructions, more levels, and quality improvements we’ll deem necessary based on feedback.
We are interested to hear what you think about our base mechanics. Do you find the idea innovative, or do you know it from somewhere else? Do you think the tutorial does explain the basics well? Does the tutorial drag on, or is it paced well? Are late levels reasonably difficult? Did you find any bugs?
Also, do you have to say about the style of game, GUI or anything like that.
Our current idea is for future releases to include upgrades for programs, that allow them to shot enemies, create barriers and other stuff. We recognize the prototype is about creating as big single construction you can make, and that can get boring for a longer game. Our idea is to limit amount of upgrades per single construction (to like 4 per construction, and different upgrades can take more "slots"). This should incentive creating more different constructions. What do you think about such an idea?