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Plabs_

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A member registered Mar 31, 2019 · View creator page →

Recent community posts

ohh ok, nice! Looking forward to seeing what you do with them!

Glad you enjoyed watching as much as I did playing haha 
The cart of corpses clip was good, love a good ragdoll so I'm glad it's being added!

It was hard to pull myself away from the games haha looking forward to seeing it develop!

Fair, it's good to make sure the main character is properly fleshed out and balanced. 

Ahhh ok awesome! Like I said, what was available showed great potential and I'm looking forward to seeing it develop further!

I really liked the visuals, the models had a really neat design. The gameplay however I felt lacked direction, not sure if there's meant to be a goal or just a decoration type game. I mean there were tasks but I couldn't figure out how to complete them so I had to stop playing. 

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I must say I felt a bit over stimulated with so many sounds and effects going on at all times but then again I did thrust myself into the middle of the story so I also expected that. Over all I found it fun, maybe requires a bit of balancing with some of the characters specifically Vanilla, she was hard to get any kills with since I could only shoot forward and the dinos were keeping up with me, as well as Honey, the charm effect makes you basically impossible to attack since all the enemies get charmed. Maybe make it less frequent or reduce the duration of the effect?
I did enjoy the variety of abilities and having different characters to play as, makes replaying quite fresh!

The last level was bugged for me so I was unable to get past it but over all the game is coming along quite nicely!

Time Stamped VOD (Beware my potty mouth haha)

I assume it was bugged as I couldn't get past the timed tutorial at the start of the game. Not sure why it's timed though, it stressed me out haha. I did watch the trailer and it looks like a fun and relaxing game hence why I was confused about there being a timer. The knitting mechanic looked fun as well as tying up the enemies.

I do plan to revisit some games in the future so if there's a new build I'll check it out!

Time Stamped VOD

Well made demo, the puzzles were a fun challenge and easy to understand! I liked the comedic story as a way to link the levels together as well. Not sure how many levels are planned for the full game but I look forward to seeing how you spice them up!


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As I stated while live, I have no notes, honestly amazing work! From the story to the art and gameplay it was a blast! The story made me invested in the world and characters and the combat was simple yet challenging! Even the subtle details of little sounds or effects were wonderful!

I was only able to try the story mode but I'm sure chaos mode is equally as good as I saw it's a more in-depth version of the combat.

Time Stamped VOD

Really well made game, took me a little bit to understand what the icons on the cards meant but it wasn't too difficult to understand. I found the game pretty easy but tbf I did notice the difficulty increases once you beat a run so that's likely why. I do hope the runs are a bit extended or change somehow other than just difficulty as players might quickly lose interest if it's just the same but harder.

In part I was hoping fusing cards would take a pattern and an atribute or make a whole new card of some kind but I also understand that's a a lot more work. I really enjoyed the fusion mechanic and saw it was a relatively new addition so I look forward to seeing where you take it!

Time Stamped YT VOD

I had a blast with this one, the combat was really fun and the animations made you feel like a badass! There were many different events on the map making choosing your route a brand new experience, not to mention the enemies and scenery changing depending which way you went on the map as well!

Maybe given more time and playing more of it I might find some balancing issues but for the time I played I just had a good time!


Time Stamped YT VOD

I really enjoyed the intro sequence, amazing way to introduce mechanics as well as the story! I enjoyed the combat, I liked the variety in enemies and their attack patterns but hope more depth is added to it via upgrades or different guns.  The cooking portion I felt wasn't extensive enough for me to really give an opinion on it.

I read the steam page but I'm still struggling to picture where the game is headed and how the cooking will be part of the gameplay loop, I assume you'll get some sort of currency or upgrades from doing it or maybe unlock areas?

Overall the game looked gorgeous and shows potential for a great adventure, I look forward to seeing it develop!


Time Stamped YT VOD

I don't really have any criticisms for the game, honestly I enjoyed it way more than I thought I would! I found the mix of magical girls in a creepy and vile atmosphere really cool. The writing was really immersive and painted a vivid image in your mind even though the rooms were quite simple in detail.

The gameplay was quite a fun challenge and forgiving so you can play at your own pace, playing it safe and healing back at base or risking going further in the same trip. Exploring the dungeon was fun as well, the occasional events and traps really kept things interesting! 

Played for almost 2hrs and had to stop since I had more games to cover haha

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Unfortunately I found the game very frustrating to control, it seemed like the whole gimmick of punching the ball was unreliable and hard to use. You have to get pretty close to the ball to hit it but too close and you nudge it then you have to chase after it.

I also found moving while jumping lacked control so I'd fall off ledges or fail jumps but discovered I could punch walls to scale them and that was quite fun so maybe you could utilize that in some way?

I do see potential if you tighten up the physics and allow the players to do some crazy moves, for example I used the tiny ball and managed to uppercut it to the top of level 8 but since there were no rails up there it just rolled off. Finding ways to use the physics to your advantage is always fun for the player but when the physics are hard to pin down it just makes it a pain. Perhaps simply getting the ball to the end would be a good solution since you don't have to babysit it till the timer fills or make the timer shorter?

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Over all I had a fun time playing the game, I did have some issues with the default M&K controls but after some remapping I felt more in my element. The tutorial should definitely explain sliding down walls as my biggest gripe with the movement was the fact getting down/off a wall was slow or tricky to do and I only realized you could slide down walls since the dev had popped in. I also threw around the idea of having you slide down walls by default and removing the grab entirely, that kept throwing me off as I'm used to holding on to a wall to slide in most games so it could just be a matter of getting used to it.

The other issue was the difficulty increase ramped up sharply as level 8 was extremely difficult for me, over all I feel like the first zone should be quite easy and should serve to introduce you to the mechanics, the quests on each level should be a little challenging since you'd do them after becoming a bit familiar with the movement but should reflect the over all difficulty of the zone as well.

Bugs
When setting the M&K to WASD the UI still uses arrow keys, there's also some conflicting keybinds with interacting
Some corners collisions seemed off as I would get stuck occasionally

Time Stamped YT VOD 

I stream on Tuesday, Thursday, Friday and Saturday at around 5PM EST
I post what games I'll be covering on Twitter & Bluesky and @ the corresponding socials.
I'm not entirely sure how I'll cover the event but I'll try to cover as many games as I can and tag the devs where I can!

(3 edits)

I'm a voice actor and content creator over on Twitch & Youtube with a focus on Indie games.
I love the Indie community, they're the reason behind innovation in the gaming industry and my goal is to share as many games as I can with whoever will listen!
I'm a firm believer that there's a game out there for everyone in every genre so I stream games of all genres and visual styles.
Streaming 4 times per week and on Fridays we do Demo Days where we check out 4 upcoming indie games as well!

My list is ever growing and I will never catch up but that's part of the fun haha

Streams on Twitch & YT (Sometime I edit)
https://www.twitch.tv/plabs_
https://www.youtube.com/@Plabs_


Socials
https://x.com/Plabs_
https://bsky.app/profile/plabs.bsky.social

Impecable sound design! Really made me paranoid!

Fake flower.

I really enjoyed the demo! It took me a bit to realize jump was a note but other than that I really enjoyed the music mechanic! The art is beautiful and so are the environments! I'm excited to see the full game!

Here's the VOD if you're interested Twitch VOD