Over all I had a fun time playing the game, I did have some issues with the default M&K controls but after some remapping I felt more in my element. The tutorial should definitely explain sliding down walls as my biggest gripe with the movement was the fact getting down/off a wall was slow or tricky to do and I only realized you could slide down walls since the dev had popped in. I also threw around the idea of having you slide down walls by default and removing the grab entirely, that kept throwing me off as I'm used to holding on to a wall to slide in most games so it could just be a matter of getting used to it.
The other issue was the difficulty increase ramped up sharply as level 8 was extremely difficult for me, over all I feel like the first zone should be quite easy and should serve to introduce you to the mechanics, the quests on each level should be a little challenging since you'd do them after becoming a bit familiar with the movement but should reflect the over all difficulty of the zone as well.
Bugs
When setting the M&K to WASD the UI still uses arrow keys, there's also some conflicting keybinds with interacting
Some corners collisions seemed off as I would get stuck occasionally
Time Stamped YT VOD