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pjuhl

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A member registered Apr 04, 2021 · View creator page →

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The NPC behavior was cool. Felt a bit like the movie. 

The hit feedback could be better. Maybe with more noticeable animations.

When you die, there is nothing for you to do anymore. I think if you could at least look around, it would be less passive. You could watch your comrades fight and die to the end.

Really nice feedback and visual design. I was going to say something about the game being too easy and then the third level happened... 

It appeared to me that I was slowed down, when on the top or bottom edge of the screen. That felt a bit awkward because of the fast pace of the game. Overall however the controls felt very direct and satisfying.  

I really liked this Idea. Cool use of the setting. The interplay between standard attacks and special was really well designed. 

However, I found it difficult to tell whether I was actually aiming at an enemy or not. 

The shield was fun to use especially in combination with the jump ability. However, I could not find a way to play this in fullscreen. This was problematic because I kept tabbing out of the game by accidentally clicking outside of the window. It also appears to me that the game simply shut down after I defeated the boss. This felt a bit unsatisfying.

Furthermore, shooting felt a bit like spam. I think rapid-fire while holding down the left mouse button would have done the job.

Did you use the actual gravity of Jupiter? I really like this way of using your setting as the defining factor for the core mechanic. It would be more enjoyable however if you could use WASD to control the character. The soundtrack was very fitting.

The feedback felt very satisfying. I could feel every attack. The hotkey for the attack on Z felt really counterintuitive. I think space would be a better choice.

I liked the mechanic of limited oxygen. The consequence of it running out however was too soft. I think a game over would have made the mechanic more weightful.
I also found it hard to orient in the level. I think some landmarks like small rocks could make it easier and also more engaging.

As a hard sci-fi fan, I really enjoyed the core mechanic. Slightly more forgivable controls would enhance the experience for me.

Cool writing and interesting worldbuilding. The player's voice felt a bit detached from the text. That might be by design but I would have been more engaged if the beginning would be less abstract.