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pixelwashgame

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A member registered 20 days ago

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Just released v5 of Pixel Wash - a color-matching puzzle where you power-wash dirty pixel art to reveal hidden images!


Play it here: https://pixelwashgame.itch.io/pixel-wash


What is it?

Swipe to clean dirty pixels, but choose your colors carefully - wrong colors re-dirty nearby tiles AND waste your limited water supply. It is a satisfying mix of puzzle strategy and that oddly addictive power-washing feeling.


What is new in v5:

- 20 levels with smooth difficulty progression

- Rebalanced water budgets (no more hitting a wall at level 3)

- Better tutorial with persistent hints

- Mobile-first controls that feel great on phone

- Satisfying sound effects and visual feedback


Free to play, works in browser on desktop and mobile. Would love to hear what you think!

Thanks so much BeaverMode, this is really helpful feedback!

Great news - I just pushed a big update (v5) based on feedback like yours:

- Better difficulty curve: water budgets are much more generous in early levels now, so level 3 should not be a wall anymore
- Improved tutorial: hints persist longer and there is a help popup on levels 3-5 explaining the wrong-color penalty
- Better progression: 20 levels with smoother difficulty scaling
- Power-ups: great suggestion! Added water bonus pickups in later levels

You are totally right about mobile being the sweet spot - it is built mobile-first and the swipe controls feel way better on a phone.

Would love if you gave v5 a try and let me know if the difficulty feels better now!

Hi everyone! I just published my first game and would really appreciate specific feedback.


Pixel Wash: https://pixelwashgame.itch.io/pixel-wash


It's a color-matching puzzle where you power-wash dirty pixel art to reveal hidden images. The twist is a water limit — you can't just swipe randomly. Wrong colors re-dirty nearby pixels AND waste water, so there's real strategy involved.


What I'd love feedback on:


1. Is the core mechanic (color-match + swipe to clean) satisfying or tedious?

2. Difficulty curve — Level 1-3 feel easy, but Level 5 (Cat) gets tough. Is the jump too sudden?

3. Does the wrong-color penalty feel fair or frustrating?

4. Lock mechanic (some pixels can't be cleaned until neighbors are done) — does it add strategy or just confusion?

5. Would you keep playing past level 3? What would make you want to?


Plays in browser, mobile friendly. 8 levels so far. Thanks for any thoughts!