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pixelsurfer

25
Posts
1
Followers
A member registered Jan 17, 2025

Recent community posts

I've only played one run and died, but oddly it says no high scores...

Great game. Really enjoying it and quite different from anything else on the playdate. Keep up the good work.

You might want to give some more info on the game my friend.

Also can you turn off the fps counter 

Enjoying this. Loading times are quite long, would it be possible to have a quick restart when you die rather than having to go back to main menu? 

One other comment. I find it hard to spot when I get damaged. I dunno if could have a flash effect or something when it happens?

Thanks! I really like it this way. The only comment I have is it can spin faster with the crank than the buttons. I wonder if could have two speeds, a faster one by double tapping the button? I dunno. Anyway great game and looking forward to future updates.

Hey, really enjoy the game! I was wondering if you considered adding a hold down a or B to rotate weapons option for those who maybe aren't as crank friendly?

Also just had this crash error too

Another tweak suggestion from me, when selected tile is right side of screen should the tower menu then appear on the left? Reason I say it is you cant see the tower and range you're trying to place down

Doesn't work when I try to sideload gives an error for bundleinfo

Great update. I've spotted a bug with the upgrade cost showing the original price of the tower, so that could do with updating


Eg frost tower uparade shows as costing 90 when it's actually 120 

Also suggest hard mode with less health

Id also suggest moving the level select screen to appear after you select to start game rather than having it separate

I've been enjoying the demo of both versions. I think there could be some improvements to the controls to make it a bit more user friendly. I say this as a professional UX designer with 15 years experience. 

B traditionally is back or cancel rather than select so I would rework the controls so A is select and B is cancel, I would also change it so you press A to select a tower and that then has options to upgrade or sell it, rather than having separate buttons 

Thanks. I've just tried the demo and it's fun. My suggestion would be to flip B and A on the select tower menu so that A is select tower.

Looks interesting. Are there plans for updates? How replayable is it with only 3 levels?


Ps it should be life not live top left

I've completed act 1, currently part way through act 2, just got the hubcap and trying to work out what to do next 😀

Any ETA on act 3?

Any relation to the other playdate game crank tanks?

Could you add the playdate version?

Hey, no, I prefer buying from itch but couldn't see any update history 😎 and wanted to check 

Is this the latest version like catalogue

Hey, is this the same, latest version as is on catalog? 

Hey man, I really like the mechanic in this game and can think of a few interesting variations, or evolutions of this - I don't want to give too much away in a comment, but if you ever were interested in a new version, let me know. 

I have a UX/graphic design background but not in games...so my skills should come in handy

Cheers!