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PixelPlop

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A member registered May 29, 2022 · View creator page →

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Thanks! Give it a good rating if you haven't already. There is still a bit of time. 🙂

It was tricky to get running. I had to go oldskool and break out the commadline. Runs nice and smooth, possiblty helped by some fast ram. Very impressive all the same. I hope you can eventually turn this into a fully functional game without drawing the attention of N'ntendo.

This game has it's own abstract style which I like. But can't help thinking a different control method might have worked out better.

I played the game for the longest time on Keyboard and it's actually one of the easiest control schemes. Once you get used to it you can change your shooting direction quicker than joystick.
If you have a 4 button gamepad and UAE, an A500 Mini, or miSTer then the CD32 Pad Input Style should work which is the next best thing to twin stick.

The adf should have been bootable but I can forgive you for that. I really liked the player sprite, it had a lot of charm and reminded me of Basil Brush. (If you don't know look him up.) Games don't need to have amazing pixel art and I dig your graphics. However the gameplay is pretty basic to say the least. Curiously every time the game played a sound sample my floppy drive would spin up which was kinda weird. The game is written in ASM though, which is more than I can do, and you have the source on github so I have to give you some extra points for that.

The game is totally comitted to the Tron-esque computer theme which is really commendable and you can see loads of work had been put into it. There are lots of different game modes to play hidden away in the menus also and I recommend people check them all out. Unfortunately I didn't find any of them that compelling to play. I was expecting more of a puzzle element. And the endless screens of text all with disk loading inbetween started to get a bit much. I can see some good ideas in the gameplay with the switches and conveyor belts so there is potential here, just not for me.

Firstly this game should not have been packaged the way it was, it should've been a bootable adf file or an lha of the Scorpion folder files only. (I mounted the Scopion folder as a virtual hard drive on my own version of UAE. No way I was going to run the batch file or exes in your zip!) So onto the game... It was very interesting but also very confusing. The controls feel broken. I also could not get past the Pretzel screen. Is it possible?

It's a quality game with great graphics, decent gameplay, and awesome music. Indeed it could have been my favourite game of the jam, unfortunately it runs like a dog which is really bad for mouse controls. If the game ran faster the playability would have improved immesurably, but it feels sluggish which makes the game either too easy or too hard when avoiding things. Also a shame there is AI art when the in-game pixel art is so good, (I love the look of the crab boss especially!), but both styles don't mix. Game also appears to be a copy of Ball x Pit which is great to have a version of it on the Amiga but it's not different enough to be an original game.

Fun little distraction of a game in the same vein as Flappy Bird. Some nice presentational touches. Difficult to master. Not bad!

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1 hit and 1 life is really harsh! I wanted to see more of the game but I kept hitting the walls. On a positive note it was good to see lots of enemies on screen and they all had cool designs. With more polish on the frontend screens and giving the player lives this could be very good.

I like the steampunk captain Nemo look of this. Gamplay could maybe have benefited from having distinct waves and levels. Maybe more powerups. If it was AI art on the frontend screens then it did not translate well to the Amiga and looked very grainy.

A brilliant concept beautifully realised in AMOS no less! I can appreciate the skill that went into making this. (I watched the video!) Couldn't help feeling a little bad shooting all the Dead Bunnies but then I remembered they were already dead and they were doing a very good job at making me dead! Those carrots they throw are really hard to shoot. Shooting them repeatedly in the head before they have a chance to attack seems to work best. Good effort in making something you don't see every day on the Amiga!

Cool game. The sound effects were very punchy and arcade like and the graphics belong in the 80s. Many times I wished my player sprite could move a little faster or wasn't so wide as I found it near impossible to move out of the way of the enemy bullets. I got to level 5 which probably isn't that great. The game has a creepy atmosphere which I love!

Wow! Amazing work on entering a 3D game. The colours are really cool and everything feels very solid. Seems to be optimised really well for the hardware. So many different game options also. Of course I love the inclusion of the 1980s mode! The other tanks are definitely playground bullies! This is one of the coolest entries in the jam, a real technical marvel. Free from gamejam constraints this project has so much potential for the future also.

Really fantastic pixel art and animation. Love the parallax and palette choices. Feels very arcade and very Amiga at the same time. Chill music! Maybe the speed of the toxic water was a tad fast but maybe that is the challenge? A solid demo that has so much potential. Could maybe benefit from some more interesting enemies/longer levels. There were quite a few bugs in this version that I'm sure are fixed now. Very impressive entry especially for a solo developer.

Really nice AGA graphics give it that arcade look. Personally I don't like AI art in games but it does adds to the presentation here. Really cool music. Desperately needs 2 button joystick support for grenade throwing. The gameplay needs some work. I was having to play very defensively and shoot diagonal to try and avoid the enemy line of fire. I wanted to feel like more of a bad ass! The game has potential. Well done on crediting the tileset artist.

Very nice presentation and music! Although the minimum specs do seem a bit high for what it is. I would probably leave all the promotional efforts until after the gamejam as I'm a bit confused if this is a genuine entry or an advert for a Kickstarter campaign. It plays well enough but not that original? I did manage to get an infinite loop error message somehow while playing.

I really liked the fast arcade gameplay of this. Really colourful and charming presentation. The copper gradients are great. I was probably missing some strategy but it was fun to play. I absolutely sucked at the UFO boss level and wasn't sure what I was supposed to do at first. Epic music!

Looks like Tetris but you soon find out you need a different strategy to play. My first play through went really well and I was thinking the arcade owner can't be happy with his earning potential. But my following attempts I don't know what went wrong but I was humiliated pretty quickly. Really nice presentation which fits with early 90s arcade puzzle games of the time. The extra game modes add to the replayability. Great music. A really fun distraction.

This is a nice little game. The presentation and little interludes all add to it greatly. That last level was pretty tricky with those pesky bun throwing robots. I beat it on my second play through. It has that arcade feel also. I did not play this multiplayer but I imagine that is where the real fun and insanity is. Really nice soundtrack and the Amiga Bill crossover is genius. Great work!

I really like this game. Please make more levels! The fullscreen artwork paintings looks amazing. No AI required when you have talent on your side. I really love how the shot planes crash to the ground. There is a real strategy to this game. I kept failing the mission because I wanted to use my bombs on other things than the tanks. Also that enemy homing missile technology is brutal. Well done on making a great looking and playing game!

Thanks man!

Thanks! Geometry Wars was an inspiration but I've always been terrible at that game.

Thanks!

Thankyou! Glad you like it :-D

Thanks! I hope you do try it :-)

A few people have had that problem with the mines. I made the outline thicker because of that. But then I can still see what's going on in 'acid mode' I'm so used to playing it :-D

Glad you think the graphics look modern :-D

Longplay video of V0.10 as the game has quite a few additions since the V0.7 video.

Longplay video of V0.10 as the game has quite a few additions since the V0.7 video.

This video shows the arcade "Attract Mode" I made for Echodrome if you leave the game on the title screen:

Longplay video Echodrome v0.7 ALPHA:

Longplay video Echodrome v0.7 ALPHA:

Really slick and plays well. This is not Battle Squadron, (which is one of my top 5 Amiga games), but it's really good in it's own right. Nearly looped it 2 times but ran out of lives.

Really great music and gfx. Took a while to get used to the movement. Definitely plays best with a joystick rather than a D-Pad. Would have liked the option for some sfx.

Looks great. I ran out of memory on an Amiga with 1MB Chipmem so I played on an A1200 instead. Plays a lot better with a D-Pad but my reactions were too sluggish finish it. My friend had this back in the day on the Megadrive and I was rubbish then.

I really love this one. Lightning fast and plays well. After crashing into other cars so many times I really wanted to knock the other cars off the track if I was ahead of them and they crashed into the back of me.

The eyeballs were very annoying but I persevered and finished the level and ended up liking it quite a bit. Nice work.

Really nice gfx and presentation even if some is AI generated. Couldn't get it to work on a 1MB A500 so tried on A1200 instead. A cat wouldn't be defenseless against snakes etc. so avoiding them and not getting snagged on scenery took some getting used to. Collected all the items and got the girl following but couldn't figure out what to do after that. Game would sometimes exit when I tried to play a second game.

I don't know if the levels are original but interesting puzzle game. Fairly polished too. I can see myself playing this one again.