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PixelPlop
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I played the game for the longest time on Keyboard and it's actually one of the easiest control schemes. Once you get used to it you can change your shooting direction quicker than joystick.
If you have a 4 button gamepad and UAE, an A500 Mini, or miSTer then the CD32 Pad Input Style should work which is the next best thing to twin stick.
The adf should have been bootable but I can forgive you for that. I really liked the player sprite, it had a lot of charm and reminded me of Basil Brush. (If you don't know look him up.) Games don't need to have amazing pixel art and I dig your graphics. However the gameplay is pretty basic to say the least. Curiously every time the game played a sound sample my floppy drive would spin up which was kinda weird. The game is written in ASM though, which is more than I can do, and you have the source on github so I have to give you some extra points for that.
The game is totally comitted to the Tron-esque computer theme which is really commendable and you can see loads of work had been put into it. There are lots of different game modes to play hidden away in the menus also and I recommend people check them all out. Unfortunately I didn't find any of them that compelling to play. I was expecting more of a puzzle element. And the endless screens of text all with disk loading inbetween started to get a bit much. I can see some good ideas in the gameplay with the switches and conveyor belts so there is potential here, just not for me.
Firstly this game should not have been packaged the way it was, it should've been a bootable adf file or an lha of the Scorpion folder files only. (I mounted the Scopion folder as a virtual hard drive on my own version of UAE. No way I was going to run the batch file or exes in your zip!) So onto the game... It was very interesting but also very confusing. The controls feel broken. I also could not get past the Pretzel screen. Is it possible?
It's a quality game with great graphics, decent gameplay, and awesome music. Indeed it could have been my favourite game of the jam, unfortunately it runs like a dog which is really bad for mouse controls. If the game ran faster the playability would have improved immesurably, but it feels sluggish which makes the game either too easy or too hard when avoiding things. Also a shame there is AI art when the in-game pixel art is so good, (I love the look of the crab boss especially!), but both styles don't mix. Game also appears to be a copy of Ball x Pit which is great to have a version of it on the Amiga but it's not different enough to be an original game.
A brilliant concept beautifully realised in AMOS no less! I can appreciate the skill that went into making this. (I watched the video!) Couldn't help feeling a little bad shooting all the Dead Bunnies but then I remembered they were already dead and they were doing a very good job at making me dead! Those carrots they throw are really hard to shoot. Shooting them repeatedly in the head before they have a chance to attack seems to work best. Good effort in making something you don't see every day on the Amiga!
Cool game. The sound effects were very punchy and arcade like and the graphics belong in the 80s. Many times I wished my player sprite could move a little faster or wasn't so wide as I found it near impossible to move out of the way of the enemy bullets. I got to level 5 which probably isn't that great. The game has a creepy atmosphere which I love!
Wow! Amazing work on entering a 3D game. The colours are really cool and everything feels very solid. Seems to be optimised really well for the hardware. So many different game options also. Of course I love the inclusion of the 1980s mode! The other tanks are definitely playground bullies! This is one of the coolest entries in the jam, a real technical marvel. Free from gamejam constraints this project has so much potential for the future also.
Really fantastic pixel art and animation. Love the parallax and palette choices. Feels very arcade and very Amiga at the same time. Chill music! Maybe the speed of the toxic water was a tad fast but maybe that is the challenge? A solid demo that has so much potential. Could maybe benefit from some more interesting enemies/longer levels. There were quite a few bugs in this version that I'm sure are fixed now. Very impressive entry especially for a solo developer.
Really nice AGA graphics give it that arcade look. Personally I don't like AI art in games but it does adds to the presentation here. Really cool music. Desperately needs 2 button joystick support for grenade throwing. The gameplay needs some work. I was having to play very defensively and shoot diagonal to try and avoid the enemy line of fire. I wanted to feel like more of a bad ass! The game has potential. Well done on crediting the tileset artist.
Very nice presentation and music! Although the minimum specs do seem a bit high for what it is. I would probably leave all the promotional efforts until after the gamejam as I'm a bit confused if this is a genuine entry or an advert for a Kickstarter campaign. It plays well enough but not that original? I did manage to get an infinite loop error message somehow while playing.
Looks like Tetris but you soon find out you need a different strategy to play. My first play through went really well and I was thinking the arcade owner can't be happy with his earning potential. But my following attempts I don't know what went wrong but I was humiliated pretty quickly. Really nice presentation which fits with early 90s arcade puzzle games of the time. The extra game modes add to the replayability. Great music. A really fun distraction.
This is a nice little game. The presentation and little interludes all add to it greatly. That last level was pretty tricky with those pesky bun throwing robots. I beat it on my second play through. It has that arcade feel also. I did not play this multiplayer but I imagine that is where the real fun and insanity is. Really nice soundtrack and the Amiga Bill crossover is genius. Great work!
I really like this game. Please make more levels! The fullscreen artwork paintings looks amazing. No AI required when you have talent on your side. I really love how the shot planes crash to the ground. There is a real strategy to this game. I kept failing the mission because I wanted to use my bombs on other things than the tanks. Also that enemy homing missile technology is brutal. Well done on making a great looking and playing game!
Really nice gfx and presentation even if some is AI generated. Couldn't get it to work on a 1MB A500 so tried on A1200 instead. A cat wouldn't be defenseless against snakes etc. so avoiding them and not getting snagged on scenery took some getting used to. Collected all the items and got the girl following but couldn't figure out what to do after that. Game would sometimes exit when I tried to play a second game.





