My idea was mainly based on the fact that my bots always bunch up with the AI I mainly use so um yeah maybe we need to encourage bunching first. Though I think the bot class I described before would add even more strategy when the bots bunch up more frenquently.
Pixelisator
Recent community posts
Recently I noticed in the multiplayer a lot of people doing the same strategy on best score maps. This strategy is to have all the robots with a shotgun class and a basic scorer AI. This shotgun/scorer Ai strategy almost works each time and well I find this is getting a bit problematic. So well here there are the problems I find about this tactic being and also well I'm asking could you do something about it please? (maybe reduce the speed or the shield of the shotgun?)
1. I find this tactic really one of the less creative tactic: all the player has to do is to set all his robots to shotgun class and for the AI he only have to put 2 nodes and that's done!
2. As I said before this strategy is really efficient for a really basic AI... even a complex and complete AI that required a lot of work can loose against it unfortunably...
3. On a long period of time it could simply reduce the diversity of AI on the best score maps: I've seen already many player using this tactic and seing that this (lazy) tactic almost always works, more players will use this tactic, wich will bring even more players to use this tactic.
4. After all, isn't the game about making complex and creative AIs for as diverse and creative strategies?
Also I really would like to see more kill them all maps please! :)
PS: English is not my first language so there might be some mistakes so if there are, sorry for that! XP