Last sessions on BAD FUEL have been primarily for gas station and road segment layout. Even though the lighting means a lot of stuff is discrete or partially hidden, I think building a horror game really is like building a killer haunted house: if you cheap out on the subtle details, you lose something real even if the players can't fully articulate it.
So even though it's taking a while, I'm taking my time on these. I'm using a tool (Farclip) that helps with this, things like book keeping of layouts and analyzing how it flows. It's not really an AI in the sense of generative AI, as you primarily ask it questions or perform analysis but then you have to implement any changes -- but disclosing here just to keep it honest (since their website technically ends in *.ai lol). Whatever it is, this is the 3rd or 4th game I've made using it and it's awesome for stuff like this.
But regardless, TONS of work still to do!










Cross-posting with Discord since I'm a Discord n00b.
