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pixelcrategames

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A member registered Jul 11, 2024 · View creator page →

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Fixed the label for nodes that increase the count. Thanks!

Updated! Ready if you want to give it another go. Thanks!

Now that you mentioned it, considering an Idle mode where the vehicle goes by itself like "Cast n Chill" move the boat and fish. Would be a plus for you?

hi thanks for your comment. About gem upgrade to you mean it's because it's one level down from the gold? Looking at the value increase I see it looks like it's a mislabel issue. Some nodes increase amount of gold nuggets, others the actual value but they share the same label. The actual throughput after each round should be enough to purchase a node (or two rounds) but I'll patch this. Thanks again!

hello thanks for your comment. Do you mean the second sector unlock node that cost 10K and require the completion of the first?

Thanks for your comment. The build was very outdated due to an issue with the project with the web exporter in the past. It's been updated to 1.0.5 demo now. Let me know if this or other issue can be reproduced.

Velvet Hammer is a short psychological horror narrative game with tile/card game PvE.

Through a crack in the wall, a mentor-inmate trades truths for wins, in a tile match game in which the loser is hit with a hammer on its hand.

Guiding you toward a final test where compliance, paradox, or defiance determines the cycle’s future, Velvet Hammer is a narrative-driven psychological thriller where the system turns “play” into punishment.

Over 12 days, you endure , and you navigate inter-day word-matching evaluations that measure (and manipulate) your identity.

Note: This demo has 4 days. 

The game show scene of self-hammer with may not be suitable to all audiences.

https://pixelcrategames.itch.io/velvet-hammer