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A member registered Aug 21, 2015 · View creator page →

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No, it isn't. Sorry! I need to refresh my memory on what needs to be done, but due to RPG Maker MV's restrictions I think it will need quite a bit of editing to work.

2 tile high walls are possible with this set. The tutorial covers this very lightly (just some example pictures - check the 2+ story section). But I recommend looking closely at the example scene (blue roof building) to see how these tiles can be used like that.

Thanks for this comment! Next tileset will definitely be compatible. I've been wanting to do another character pack for a long time, so that might come first (and will include female heroes for sure).

Thank you very much for purchasing!

I enjoyed drawing the furniture a lot! I will be adding more furniture to future tilesets, but the next tileset will probably be more outdoor areas... it could be a while away!

Creating a 32x32 version would best be done starting from scratch, so I don't have any plans to do this, sorry!

Strictly speaking, the license requires that end users aren't able to extract and use the assets outside of your project.

However, if it's communicated clearly that the assets aren't free and that users need to purchase a license for themselves if they wish to use them in another/their own project I'm ok with it. But your project will never be purely open source using these assets, sorry!

I would like to do another outdoors tileset (with cliffs, water, a variety of trees, and maybe farm-related things) before I move on to other settings. I won't decide for sure just yet though.

I made sure the projection is all consistent (although sometimes design / tile efficiency takes preference over that). I think what may be throwing it off for him is that the walls (under layer) are already 'sliced' quite low so that they take up exactly 1 tile without overlap. The roof tiles are not only just adding the roof, but also draw the rest of the wall that has been hidden. Had to do it like this for it to fit with other existing tiles (like the door frames).

Released the 3rd tileset in my RPG asset series last night. Phew!

(itch store page)

This is a 16x16 tileset for creating villages. Includes plenty of documentation and examples using Tiled (with terrains set up).

I'm trying to capture a warm, charming, fairy-tale feel with these assets. If you feel it might suit a prototype or project of yours, please take a look!

Hi! It can fit buildings as small as 2x4 tiles (including walls). 5x4 tiles if you actually want to fit a door on it.

Does that answer your question? (not sure if I understood correctly)

Hi drpumpkinhead,

The license doesn't allow you to let users extract and use the assets for other things, so I think there needs to be some kind of attempt to package it. BUT If that's unavoidable because of the nature of your project, I'm ok with it as long as it's clear to the users that they can't use 'em. Just include in the readme (or somewhere noticeable) 'hey these assets aren't free!' and point them in this direction!

Thank you everyone for the nice comments. :>

Thank you!

Hello! I've just released my second tileset in my WONDERDOT series of RPG assets.

It's time to get out of those dank dungeons and explore the wilderness:

Overworld Tileset Preview

(Itch Store Page)

This is an overworld tileset using 16x16 pixel tiles.

I'm looking to capture a classic JRPG/SRPG feel, with warm and clear colours and a cute, classic aesthetic. My main inspirations are the Shining Force & Fire Emblem series.

If you think assets of this nature might suit a project of yours please check it out!

Yes, the license allows that! Thanks for supporting me by purchasing this pack, it helps a lot. :)

Yes, you are correct! The license allows you to use the assets for one project (commercial or non-commercial). I don't take a cut after purchase.

Just going through a back-log of things I haven't responded to! Apologies about that.

While I haven't sat down and decided specifically what and won't be in the UI pack at this moment, it will mainly be catering to traditional JRPGs and SRPGs since that's main inspiration for these sets. Don't want to say those things definitely won't make it (because I am listening to what everyone wants!)

But regardless -- at this point I'd recommend hiring a pixel artist since progress on this project is pretty slow at the moment. :(

Yup! Absolutely. Work has slowed a bit as I have another project that's taking priority at the moment.

Since it's been a long time since this blog post, the road-map has changed a little. An overworld tileset is still next, though. (Cave was just made into free-update for the tileset)

Here's a little preview for anyone who doesn't follow my twitter:

Yes. Tiles are 16x16. The hero and slime are 16x16, but are sometimes larger during animations.

Sorry, there isn't a base sprite like that in this pack.

Sorry? I don't understand your question.

If you're interested in the tile set shown in the screenshots, rather than the characters, it's already released here. :>

(1 edit)

After some big delays on my part*, the next pack in my series of top-down RPG graphics is finally out. Phew!

It includes 8 creatures, each with walking, attacking, hit, idle & select animations. Check it out here: RPG Monster Pack!

Next I'll be working on a small free update to the Dungeon Tileset before moving on to the next pack.

Hope you like it, and if you have any feedback don't hesitate to let me know.

-Pita (@pita_akm)

*I want to apologise to all the people who expressed an early interest in these assets. Life happened; this got pushed back. I'm new to this and will try to communicate better where I'm at with this project in the future. Thank you for your patience!

Just wanted to let you know that I'm still working on this! Just taking longer than expected :)

You're not the first to request interchangeable weapons, so I'm going to consider it later down the line. Right now my focus is just to get a lot of characters & more tilesets done! Separated shadows is much easier, so that's more likely to happen.

Since I can't promise if or when I'll be able to support these features, I'd recommend trying to make these changes yourself, sorry. >_<


Next pack is getting there slowly, so I'm behind schedule right now. Still, progress is being made & it's coming for sure.  :)

Glad this pack is already getting some use!

Coins, keys, and other items are planned, but will have to wait until later packs (UI/item icon pack). Since I'm going to be focusing on more tilesets and characters for a while yet, I would suggest that you continue to make your own additions for the time being.

I don't plan to add extra animations to the tileset at the moment (like pots breaking or doors opening).

Sorry that I can't help with these suggestions, but don't hesitate to ask for things in the future. I'm keeping a list of additions I want to add (like the levers), and I'm definitely open to ideas!

Thank you! It really helps a lot to hear that. :)

I just made a devlog answering that question:

It also has a tiny preview of two of the new additions that will be in the next pack. :>

Monster pack is coming next  ᵔᴥᵔ

It doesn't at the moment! I'll add some in the next update.

Hello! I've just released the first package in what I hope will be a long-running and expansive collection of game assets.

RPG Dungeon Tileset

It includes a dungeon tileset and two fully animated characters.

Ideal for SRPGs, but since it has walk, hit, attack animations in each direction, you could easily create an action game, traditional RPG, or roguelike with these graphics.

Please check it out!

If you're interested in further updates to this project or any other thing I might have cooking, my twitter is here: @pita_akm

Thank you!

Hello! I'm Pita.

I'm a pixel artist. :> I've just started creating what I hope will be long-running and expansive asset series for sale on itch.
Check it out the first pack here.

I'm also currently teaching myself how to create games. Current project is this:

(^ some level gen stuff!)

Nice to meet you all!