I'd love to add more environments like that, but it's currently on the back-burner due to my other commitments. If/when I get time to work on this asset pack series, another character pack will be next up before anything like that.
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There aren't any colour restrictions for this asset pack, so the palette is quite... expansive, haha. I don't think it would be very useful at its current monstrous stage (you may as well be picking from the basic colour picker in your image editor at this point).
If you like the colours I'd treat it like a non-pixel art image and find the colours you like and try to mimic it.
Thanks for your comment!
It's been a while since I've tinkered from Unity, but from memory there are couple different places you can affect animation speeds for tiles. Easiest way is to adjust the animation frame rate of the entire tilemap (just double check your tiles are on the correct tilemap if it doesn't appear to change anything). You can also change the frame duration of the animated tiles one by one.. Could be a bit tortuous that way but possible.
Here's a video showing the two different ways: https://youtu.be/6JXAAsVIVbs?t=324
I'm not a unity expert by any means, so hopefully that helps!
With modern screen resolutions and pixel art, you're going to need to do some sort of scaling to get the big pixels.
I haven't used Construct before, so I can't give specific advice about that, but in general I would rather scale the pixel art in-engine rather than resizing the actual resources. I would be surprised if Construct doesn't have some way to do this, so you may want to ask in their forums about how other developers go about making pixel art games in that engine.
It may be that they actually do scale the resources themselves, in which case you're right: just scale up the resources to the desired size in any image editor. Just make sure you scale in integers and without anti-aliasing so you don't get blurry or wonky pixels!
2 tile high walls are possible with this set. The tutorial covers this very lightly (just some example pictures - check the 2+ story section). But I recommend looking closely at the example scene (blue roof building) to see how these tiles can be used like that.
Thanks for this comment! Next tileset will definitely be compatible. I've been wanting to do another character pack for a long time, so that might come first (and will include female heroes for sure).
Thank you very much for purchasing!
I enjoyed drawing the furniture a lot! I will be adding more furniture to future tilesets, but the next tileset will probably be more outdoor areas... it could be a while away!
Strictly speaking, the license requires that end users aren't able to extract and use the assets outside of your project.
However, if it's communicated clearly that the assets aren't free and that users need to purchase a license for themselves if they wish to use them in another/their own project I'm ok with it. But your project will never be purely open source using these assets, sorry!
I would like to do another outdoors tileset (with cliffs, water, a variety of trees, and maybe farm-related things) before I move on to other settings. I won't decide for sure just yet though.
I made sure the projection is all consistent (although sometimes design / tile efficiency takes preference over that). I think what may be throwing it off for him is that the walls (under layer) are already 'sliced' quite low so that they take up exactly 1 tile without overlap. The roof tiles are not only just adding the roof, but also draw the rest of the wall that has been hidden. Had to do it like this for it to fit with other existing tiles (like the door frames).
Released the 3rd tileset in my RPG asset series last night. Phew!
This is a 16x16 tileset for creating villages. Includes plenty of documentation and examples using Tiled (with terrains set up).
I'm trying to capture a warm, charming, fairy-tale feel with these assets. If you feel it might suit a prototype or project of yours, please take a look!
The license doesn't allow you to let users extract and use the assets for other things, so I think there needs to be some kind of attempt to package it. BUT If that's unavoidable because of the nature of your project, I'm ok with it as long as it's clear to the users that they can't use 'em. Just include in the readme (or somewhere noticeable) 'hey these assets aren't free!' and point them in this direction!
Hello! I've just released my second tileset in my WONDERDOT series of RPG assets.
It's time to get out of those dank dungeons and explore the wilderness:
This is an overworld tileset using 16x16 pixel tiles.
I'm looking to capture a classic JRPG/SRPG feel, with warm and clear colours and a cute, classic aesthetic. My main inspirations are the Shining Force & Fire Emblem series.
If you think assets of this nature might suit a project of yours please check it out!
Just going through a back-log of things I haven't responded to! Apologies about that.
While I haven't sat down and decided specifically what and won't be in the UI pack at this moment, it will mainly be catering to traditional JRPGs and SRPGs since that's main inspiration for these sets. Don't want to say those things definitely won't make it (because I am listening to what everyone wants!)
But regardless -- at this point I'd recommend hiring a pixel artist since progress on this project is pretty slow at the moment. :(
Yup! Absolutely. Work has slowed a bit as I have another project that's taking priority at the moment.
Since it's been a long time since this blog post, the road-map has changed a little. An overworld tileset is still next, though. (Cave was just made into free-update for the tileset)
Here's a little preview for anyone who doesn't follow my twitter:
After some big delays on my part*, the next pack in my series of top-down RPG graphics is finally out. Phew!
It includes 8 creatures, each with walking, attacking, hit, idle & select animations. Check it out here: RPG Monster Pack!
Next I'll be working on a small free update to the Dungeon Tileset before moving on to the next pack.
Hope you like it, and if you have any feedback don't hesitate to let me know.
*I want to apologise to all the people who expressed an early interest in these assets. Life happened; this got pushed back. I'm new to this and will try to communicate better where I'm at with this project in the future. Thank you for your patience!
You're not the first to request interchangeable weapons, so I'm going to consider it later down the line. Right now my focus is just to get a lot of characters & more tilesets done! Separated shadows is much easier, so that's more likely to happen.
Since I can't promise if or when I'll be able to support these features, I'd recommend trying to make these changes yourself, sorry. >_<
Glad this pack is already getting some use!
Coins, keys, and other items are planned, but will have to wait until later packs (UI/item icon pack). Since I'm going to be focusing on more tilesets and characters for a while yet, I would suggest that you continue to make your own additions for the time being.
I don't plan to add extra animations to the tileset at the moment (like pots breaking or doors opening).
Sorry that I can't help with these suggestions, but don't hesitate to ask for things in the future. I'm keeping a list of additions I want to add (like the levers), and I'm definitely open to ideas!
Hello! I've just released the first package in what I hope will be a long-running and expansive collection of game assets.
It includes a dungeon tileset and two fully animated characters.
Ideal for SRPGs, but since it has walk, hit, attack animations in each direction, you could easily create an action game, traditional RPG, or roguelike with these graphics.
Please check it out!
If you're interested in further updates to this project or any other thing I might have cooking, my twitter is here: @pita_akm