I have obtained 1300 GOOBLERS and I would like to cash out please.
Piratux
Creator of
Recent community posts
Like the concept with combos and progression.
Wanted to try and complete the game, but it appears that I was stuck, because I had full inventory of spells, and I couldn't continue when I had to take new spell, because refuse button didn't work.
Also, I was playing on Firefox and noticed there were quite a few errors in the console:
- Dragging existing spell in inventory when one needs to select new spell gives "NullReferenceException: Object reference not set to an instance of an object."
- Dragging new spell onto inventory gives "Exception: You can't put object in filled space at MemoryLink.PutData (MemoryLink memory) [0x00000] in <00000000000000000000000000000000>:0"
Like the concept and smoothness of UI elements, though game experience could be improved by avoiding having to "switch tabs" everytime.
Also took a while to understand how to play, as customers were leaving faster than I could complete the requests.
Tip for new players: Pressing "R" while holding Tetris piece will rotate it.
Hey Justin,
Thanks a lot for your detailed feedback. Appreciate the nice words :)
The reason I left zoomed in view as default, because I thought screen elements could look too small on monitors with high DPI (high pixel density).
As for music or gameplay features (such as ship upgrades or different AI), unfortunately I didn't have time to implement it, as I focused on polishing the minimum gameplay I created. However, that's something I'll consider improving on post-jam :)
A decent entry.
A few notes though:
- Would be cool if background colour wouldn't be the same as resource count text above extraction centers.
- Collision seems to be slightly wonky (it's possible to walk through mountain tops, if it's just single tile). As well as it doesn't always focus on nearest extraction center.



