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Piratux

23
Posts
3
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A member registered Sep 06, 2019 · View creator page →

Creator of

Recent community posts

Like the concept with combos and progression.
Wanted to try and complete the game, but it appears that I was stuck, because I had full inventory of spells, and I couldn't continue when I had to take new spell, because refuse button didn't work.

Also, I was playing on Firefox and noticed there were quite a few errors in the console:
- Dragging existing spell in inventory when one needs to select new spell gives "NullReferenceException: Object reference not set to an instance of an object."
- Dragging new spell onto inventory gives "Exception: You can't put object in filled space at MemoryLink.PutData (MemoryLink memory) [0x00000] in <00000000000000000000000000000000>:0"

Like the concept and smoothness of UI elements, though game experience could be improved by avoiding having to "switch tabs" everytime.
Also took a while to understand how to play, as customers were leaving faster than I could complete the requests.

Tip for new players: Pressing "R" while holding Tetris piece will rotate it.

Not bad, although I don't see how this fits the theme

Like the concept of micromanaging several tasks in a fast manner.
Some complaints from my side:
- An end screen would have been nice, to see how well you did.
- Text font could have been better quality (for example numbers 6 and 9 look bit strange)

(1 edit)

One of the games I really enjoyed playing. Simple, but addicting.
Managed to get score of 51675 :)
One issue though, is that I couldn't figure out how to submit name for score. Tried to click on <blank> and then type name, but nothing happened.

Thanks, tried my best to polish it!

Thanks, I'll consider that

Thanks Johnny and cheers!

There was only so much I could do in a week, but I agree.
I've tried to keep it somewhat exciting by adding new enemy ship types every ~2 levels.

Nice idea I like it.
Although on Firefox, typing single quotes two times, causes quick find to popup, so that was inconvenient.

You were patient enough to complete the levels, I congratulate you!

And thanks :)

Glad you enjoyed it :)

Hey Justin,

Thanks a lot for your detailed feedback. Appreciate the nice words :)

The reason I left zoomed in view as default, because I thought screen elements could look too small on monitors with high DPI (high pixel density).

As for music or gameplay features (such as ship upgrades or different AI), unfortunately I didn't have time to implement it, as I focused on polishing the minimum gameplay I created. However, that's something I'll consider improving on post-jam :)

A decent entry.
A few notes though:
- Would be cool if background colour wouldn't be the same as resource count text above extraction centers.
- Collision seems to be slightly wonky (it's possible to walk through mountain tops, if it's just single tile). As well as it doesn't always focus on nearest extraction center.

An enjoyable experience, well done!

The game doesn't seem to load even after waiting few minutes :(

Nicely made, although sadly the framerate(having around 10FPS) isn't that great (on windows distribution).

Great entry. Really love the background music :D.
One small issue that caught my attention, is that cloud and top left text(during prediction) colour is the same (which makes it a bit hard to read what happened).

Gotta love simple designs that have replayability and are challenging. Truly a masterpiece! (Btw, my best score on hard was 9 so far :P)

I tried running "FinalFrontier.exe", but after waiting for a minute and staring at a black screen, nothing happened :(

Thanks, it's quite challenging, but I like challenging games :P

Thanks, I'm proud of the animation too :P. The death theme was supposed to be connected with skeletons(well, since they're undead).

The game seems to be made very well. But sadly in some levels you can accidentally block path and there is no way to complete the level anymore.