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A member registered Jun 22, 2018 · View creator page →

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Thank you! You can find the full guide in the game information, above the comments. It should give enough hints to get them.

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DN is a passion project I worked on alone for a long time. I tried to take as many roles as possible to have the control over the style. The game went through a lot of changes over 6 years. I had to improve every skill required for game development. It's not like I could pull off the same quality right off bat haha.

Depending on the amount of interest for the side chacters, I might write their stories too. Thank you for the support!

That's the tragedic side of the story, but there are routes where no one dies depending on your choices. In some routes deaths are unpreventable. Then there are endings that decide the character's fate.

I'm glad you like the side characters as much! I gave them active roles rather than accessoires for the main ones.

I appreciate your efforts of sharing your thoughts!

I started as an illustration artist and shared my work on social media. I thought creating a game is similar to sharing my artwork and occasional journal posts. Besides, it's my first published writing so I hope more people can access it and enjoy. The first menu choices were very soon. It's something that I always look forward to when starting a VN.

Thank you for your support!

It's my first game project that got pretty big. I don't know what the quality standard is, so I rather have more people enjoy it. I played many VNs before and took example what I enjoyed and didn't like. The routes should feel distinctive so each has their own style and structure. Because of this, some routes are preferred over others.

I'm delighted by the feedback I received so far. I will continue to improve myself for future projects. If anything, they might not be as big as DN.

Hello, thank you for sharing this comment. No worries about your English, I can understand you perfectly.

I guess the horror themes worked well eheh.

I always wanted to write a full story about my characters. I've always done short scenes and single illustrations with a brief description. They didn't feel enough to bring my characters to life. This is my first game and story I shared in public. After all the kind comments and support, I want to keep creating and share more. 

Anyway, I'm glad you enjoyed my visual novel!

That will be a whole different plotline hehe.

Hello, I'm just a random person who likes telling stories _(: D

At the time I started this project, there weren't many English otoge. I wanted to contribute to this community and share my passion for visual novels. I hoped to give players an amazing experience like I had.
One of the reasons that I did not collaborate with other artist is I wanted to keep the style consistent. Background, characters, CGs and even the UI. I experimented with styles and came to this simple and clean theme.

Credits are given to the composers for the beautiful BGMs. I purposely gave freedom to maximize their creativity. Even when the soundtrack didn't end up like I expected, I could find use for another scene. I thank the vocalist, song writer & composer, mixer and arranger for the OP. These were roles I couldn't fullfil myself and I had wonderful friends to help out.

Thank you for praises on the writing! I admit that I have a lot to learn; most of the plot was written 6 years ago. I could only polish it with today's knowledge. I would have done some things differently if I were to write from scratch.

The editors and proof readers are here to shine for keeping grammatical/spelling errors to minimum. After release, I did spot a few mistakes. For a 270k script it isn't a big deal.

Thank you for dropping your thoughts and your support! It was enjoyable to read <3

Stay safe and healthy!

Thank you for the praises! At the moment I'm busy with other non-game related projects.

Maybe in future, but it will be smaller games. Another 6 years of development is a huge chunk of my life haha.

His route is the hardest when it comes to making choices for the romantic ending. While he is a very open character, his heart is a tough nut to crack :') There are 2 walkthroughs at the link section. Maybe they can help you to get the other ending.

Thank you for the support!

I'm glad that the game kept you hooked, even more that it's a memorable experience. Thank you!

Personally, I like a clear GUI with a theme that fits the whole game. After a few attempts, I came up with this. Even if you miss 1 or 2 choices, you can still get the happy ending. I know some routes are trickier. Usually when there are 3 choices, each gives between 0-2 points.

Each story has a different structure. I like to experiment with variations not just in visuals but narration. I see you have your preference and thank you for the critique!

I think there were many holes and unexplored parts of the story. We only follow MC's perspective, so many things happen behind the scenes. I covered some parts in the bonus scenes, hopefully enough to satisfy your curiosity.

Anyway, thank you again for sharing your thoughts!

There are walkthrough linked at the bottom. If you still are puzzled, you're welcome to join my discord server and fellow players can help you out.

Thank you for the positive feedback! I poured my heart and soul into this project for many years. I'm delighted that it turned good.

Thank you for the comment!It's a delight to hear you enjoyed all 4 plotlines. While they differ, I tried to make them equally interesting.

The achievements were added as a challenge for those that like to explore choices. 

I was thinking to rewrite the prologue because I heard it turned off a handful people to continue. Perhaps scrap it as whole? I'll take some time to consider this. 

Thank you for giving this game a try! I'm glad you enjoyed the input of every character. I did my best to give the side-characters a bit of back story. While they aren't the focus, it doesn't mean they totally disappear into the background.

Too bad I have a guilty pleasure of tragedy... but also lighthearted moments (bonus scenes).

If you play all over again, you might pick up hints you missed at the first play-through.

I'm delighted to hear that you like the character designs. It's one of the few things I really enjoy to draw. I'm glad that the game is memorable; it's one of the highest compliments to me. I put all my efforts to combine all elements harmoniously. 

The world was established in my head that most characters aren't fazed at the events. I guess that was the unrealistic part? After playing VNs with a lot of monologues from the MC, I intentionally kept this underdeveloped. However, I agree with you. Her thoughts became less prominent as the story progresses.

Through observations, I think that romance hits harder when it's not in focus. I wondered what makes someone fall in love. Each route explores a different aspect. Considering MC's personality, the development should be subtile and slow.
I balanced the interactions with the side characters and their role. It's less of a 'dating-sim', but a 'complete story'. Knowing that the side characters got a lot of attention, maybe I put them too much in the splotlights, haha.

I added the achievements and bonus features just so players can explore other possibilities and more of the world. Often in VNs I try to get the 'best ending' while avoiding all other endings. Here I didn't want other ends to be a disappointment.

Thank you for your feedback and support!

I wish to experience their reactions too xD The game has only been released a bit over a month. I'm happy to see more commentary rolling in. Thank you for the positive feedback! About the extra routes, I might consider it depending on the community. Since I had my first release, I got a hang of the process. From now on, development will go faster than before. I believe my skills have improved enough that I don't need to re-do things a trillion times.

It was a coincidence I posted it right before Chinese New Year. I never know the date as it changes every year. "Nuomici" is the only Chinese dish mentioned. Most are Japanese, English, French and other western dishes. It's a bit blunt to base it just from this, but I am familiar with the Chinese culture.

Perhaps they banned weebly in general? I wouldn't know either. It's unfortunate to have google banned. I hope you still can reach other favorite sites.

I did see it! Thank you for dropping one. 

Of course, I don't mind! In fact, I encourage to share reviews on blogs/social media. Spoiler warnings ahead if you plan to write about them. 

I'm delighted you enjoyed it! About these 3 side characters, it depends on the community. If there is enough interest, I may consider it.

Chain is one of the most mysterious characters, so I wanted to at least add a bit of his personal life. 

That line of Roya is not edited out. I think it was in Kurato's route where he said it.

Lioji's popularity still surprises me. His role as friend is on equal part with Ikuya. 

There are many references spread through the routes. Kudos to you for catching this one!

No worries about your English, I understood everything well ^_^

I'm glad multiple characters captured your interest /) v (\
Ahhh, I might consider adding their routes. If the time ever comes, I may create a poll. There are so many side-characters and it's hard to keep track which are the most requested.

Thank you leaving a review! I assume it was on itch ratings? I was actually googling you for specific reviews haha;;

He's more Kuudere, but I get what left that impression :'D
Roya, Kaichi and Chain make fairly times of appearances. Even with their stories covered (except Chain), I'm surprised you still want more.
Depending on the community, I may consider to add their routes :3c

Your feedback touches my heart strings (cheesy, but I don't know how else to describe). I took care of each character in the story; their different sides and various interactions. The side characters may not be as fleshed out, but some have a big chunk of their background covered.

Sachiro made the least impression on most people. In the demo he was at his worst, but got to shine in the full version. You're a faithful Sachiro-squad member.

It depends on the community to continue with additional routes. So far there is a lot of interest in the side characters. 
Thank you for the praises! I always enjoyed to combine my art with writing, but the first time in form of a visual novel.

Ahh don't spoil yourself yet! I'm glad so far the comments didn't summarize every single event, haha. His route got through the most edits, because I scrapped a lot out. I wanted to keep the storylines in similar lengths, but it didn't really work out.

Have you completed all endings? Dang, you've binged 6 years of work within a month. There are a few future projects I have mind, but it depends on what crosses my path. I might add a few routes in Dark Nights or leave the project as it is. So far, I give it more time and catch some breath before digging into another endless piles of work _(:D

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**Spoilers ahead too**

Thank you for writing this wall of text because I LOVE detailed reviews. Especially since you covered all characters. Sorry for the late reply, because I wanted to write something decent. 

It heard many people had upcoming exams during the release. I didn't intend to mess up their priorities and sleeping schedules. Halloween seemed the perfect holiday to match the game's theme. I just pray the game was all worth it. 

You're a master of speed gaming to play all routes in one go. Were you lucky to get all choices right or did you scroll back for the pings? 

I totally get what you mean with repetition in routes. It makes other routes not as exiting as the first playthrough. I played around with plot structure, choice system, art style and character involvement. Each route has their own outstanding style. Now you played all routes, you can sort of combine the puzzle pieces. The characters have their own way of describing events. Regardless, what happened stays the same. 

I treasure each of my OCs and wish to show more of them. Their stories may not be as fleshed out, but enough to spark interest. Adding up, the MC's choices influences their paths as well. 

When you replay the routes, you'll pick up all hints dropped earlier. Even the play order drops clues. Like you mentioned, Zeikun > Sachiro. The little boy was the least liked for his appearance, but more people started to like him in the full version. Depending on the ending, his route is split in half of the time looking young and second half being older. 

Zeikun has been memed as model for L'Oréal Paris shampoo lol. My love for drawing long hair is obvious at this point haha. 

Kurato looks like easy going, yet his route is slow burn. All side characters appeared there and he had to deal with all of them. The affection points makes a difference in the endings that even the side characters act nicer, heh. 

Junoru has this sad look glued on his face so I give players what they expect but it's a surprise it seems. He has been lonely for a long time and enjoys company. Like in his first chapter he has the most conversations with the MC. People have "complained" to me why I killed off all handsome characters lol. Initially I didn't want to give Junoru's parents a face, but then thought "it makes the events sadder, right?" 

As for the other side characters, they contribute each their part in the routes. Some are to like, others to dislike. I wanted to show more of their sides. Depending on your choices, you can find out more about their intentions. 

Anyways, thank you again for this feedback! 

The site works fine to me. There are daily visitors and pageviews, so I guess it's only you. Possibly you you got a restricted internet where only few websites work. Google will help you out more than I can.

Like in the walkthrough; if you follow the sound (ping) at menu choices, it will lead to a romantic end. Although, not all choices contain that sound which means the outcome doesn't matter or you're on a death row. If you still can't figure out, please join my discord server. Fellow players will help you out!

The full version has a lot more content. Starting chapter 2, the routes dive deeper in their distinctive story. I'm glad Zeikun  made a good impression even though he is a jerk, haha. 

A lot of effort and love was put into the art. The soundtracks were especially composed for this game.  Thank you for the praises!

If you like to see more of the side characters, I recommend to play other routes. They have different roles and interactions with the MC. By completing all 16 endings, you unlock the bonus scenes. Your suggestion is already taken in consideration.

Thank you for sharing your thoughts!

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Uhm /whistle/ Keep playing the routes and you may find happier stories.
On the side note: I'm glad you're enjoying my references hehe

I might not be a typical VN writer; some referred me as a troll. There are different kind of endings, I tried vary them between routes. The layout of the 4 story lines are quite different, you have probably noticed.

As a developer, I'm slightly amused by your experience. Your second death is just like what the person said on your first death (this wasn't planned, I'm sorry). What the person said was referring to other routes; death is in the corner. The achievement in this bad ending gives a clue on how to get past.

Some choices are obvious, others go by guessing and there are choices where it doesn't matter; just go with what you're curious about. I anticipated players go for replays, so I added a "Skip to" button. In case you didn't save, it immediately skips to the first next choice or unread line.

Since those deaths are high likely to happen, I tried to make the endings appealing with visuals and some commentary. About your definition of "cheap": it took me several days to get the coding right, because there are several possible answer combinations. It's almost like a lottery, but has it's limits. MC's honesty is a confirmation to the reason this person is chasing her. 

I'm a veteran in visual novels and haven't considered those that never played it. Saving is crucial, but for those that forget or don't; I tried adding the tools to make gameplay easier.

Thank you for your honest feedback!

I just added a full walk-through in the links. It was done by one of the editors. I hope it helps!

There was a bug in the first upload, so make sure you've downloaded the latest version 0.1
The 16 endings are achievements 1 to 16. If you've gotten these, you should be able to unlock the bonus features.

Ahh, no worries! Your walkthrough is very in-dept and I enjoy your commentary. I think you're better at writing the guide than I do. To be honest, I anticipated the community to post a walkthrough, and I encourage that. Right now, I have my hands occupied with feedback. It's nice to see players helping each other out. When posting guides, but sure to tag it with "Spoiler".

Note: regarding Death 8 ending; there is no point requirement, but a condition. When Ikuya asks you who you like the most and you don't pick Blace, then choose to go after him, he sends you back into the past. 

Some other achievements trigger in this way too. I applaud you for finding all of the endings by yourself.

Thank you for your support!
I'm happy to know that your first route left a good impression. When you follow the sound guide during menu choices, you'll get the romantic end. If not, you get the normal or bad end. If you want to skip through fast, use the "Skip" or "Skip to" feature. Make sure to set your skip setting to "Seen" so you won't accidentally skip scenes you haven't read. Experiment with the choices and you'll unlock all of the endings and achievements.

I recommend to go through the bad ends because they show other possibilities. I won't spoil anything for you, hehe. If you get all 16 possible endings; you'll unlock 2 extra features in the galley.
Play whenever you have time _(: D

It takes a few experiments to get the endings; the routes are coded and branched in different ways. Even by playing blindly will get you somewhere. 

Thank you for following this project for so long and your faith in me to finish it. The journey was long, I managed to reach the goal!

Thank you for the praises! 
I had many illustrations in mind for the routes. It started off with 6 and it quickly grew to 12. I don't think my art is up to Otomate's standards, hehe. I hope you'd enjoy other routes as well!

I'm glad my recommendation made a good impression!
The only way is checking the achievement names. Each route has 4 ending achievements. To give you a hint: nr 1-16 are the endings while the rest you get randomly through certain events.

It's a cutscene, so it won't be showed in the galleries. The quality wasn't up to my standards and the gallery is already packed with art. If you still have locked CGs it is probably from the other ending.

The typos are endless, considering the story alone is over 270,000 words. With the coding and all, the word count might be double. Typos are guaranteed. Sometimes I fix a line, but it leave another typo. Through the whole project I've been spending months to polish up the spelling and grammar ლ(ಠ_ಠ ლ) /flashback on documents of over 100 pages for just one chapter
 Please report the errors in the google form linked in the download page!

There are  many references in Sachiro's and other route as well! A lot are classic references; ranging from arts, movies, series to culture.
Thank you for the positive feedback! This is the first project I have my art accompanied by text and sound. I'm glad everything blends seamlessly. 

Each route has 4 endings, just like you said. Heh, some normal endings are brutal. I think it hits harder after so deep into the plot :'D