whats the problem?
Pinguis
Creator of
Recent community posts
hateeee to do this to you but I just found out this can also be triggered from using the screenshot shortcut (windows + s) I tried mitigating this by running:
if keyboard_check_direct(91) && keyboard_check_direct(ord("S")) {
winwin_mouse_clear(window, mb_left)
}
Which stops it from happening but also prevents the screenshot shortcut from workingcontext, I programmed a function that allows me to drag a window without grabbing the top border part, I did this because I have windows without that part and I wanted to make them dragable.
The issue that I found is that while dragging, if the window is under a nongame window and the mouse moves from that window to ontop of that nongame window without leaving the window it still registers the mouse as being pressed on that window even if theres no input.
the concept for the game is basically a pet simulator that utilities multiple windows. gameplay is similar to the likes of digimon and tomigatchi with the added planned twist of it being a roguelike
so far:
- basic combat
- movement
- some ui (mainly the device you use to navigate the menu)
- shop mechanic
- textboxs
- hunger / feeding
- shitting
Evolution chart so far


