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Pinguis

22
Posts
2
Topics
9
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A member registered Jan 14, 2024 · View creator page →

Creator of

Recent community posts

whats the problem?

done!

(1 edit)

Working on a package version and reworking some stuff...

I love the aesthetic it reminds me of bloxorz

thank you so much for playing it means a lot!!

thanks, I checked out your game and it was pretty good, , the artstyle reminded me of minimetro

Thank you connie!

same here lol

impressive that this was made in pico 8. nice graphics and you really used the concept well

I loved the adaptive audio and the graphics. Every puzzle felt like it introduced something new and was great. Also like the ending

I like how much you managed to get out of one concept 

immaculate vibe

(1 edit)

thank you for playing my game and the constructive criticism!! I would of liked to add more challenging levels but I ran out of time

I've downloaded the game and it just won't run for some reason

same here

Pretty cool 3d graphics and artwork

hateeee to do this to you but I just found out this can also be triggered from using the screenshot shortcut (windows + s) I tried mitigating this by running:

if keyboard_check_direct(91) && keyboard_check_direct(ord("S")) {

    winwin_mouse_clear(window, mb_left)    

}

Which stops it from happening but also prevents the screenshot shortcut from working

Changed quite a few things, and Ive decided to take the game in a new direction, had to redo some stuff

it works, thank you for the quick response!

Hello first of all thank you for making this extension its really cool.

context, I programmed a function that allows me to drag a window without grabbing the top border part, I did this because I have windows without that part and I wanted to make them dragable. 


The issue that I found is that while dragging, if the window is under a nongame window and the mouse moves from that window to ontop of that nongame window without leaving the window it still registers the mouse as being pressed on that window even if theres no input.

Made the pet move around on the desktop and stuff

(4 edits)

the concept for the game is basically a pet simulator that utilities multiple windows. gameplay is similar to the likes of digimon and tomigatchi with the added planned twist of it being a roguelike

so far: 

  • basic combat
  • movement
  • some ui (mainly the device you use to navigate the menu) 
  • shop mechanic
  • textboxs
  • hunger / feeding
  • shitting

    Evolution chart so far