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pimpedpixel

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A member registered Mar 08, 2023 · View creator page →

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It will be voiced with a heavy sounding Sinterklaas and a panicking Hoofdpiet

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Ik heb geleerd van vorige jams dat je het hele verhaal met puzzels klaar moet hebben (vorige was maar 8 dagen) zodat je niet teveel graphics hoeft te maken. Dus dat ga ik zeker weer doen. Nu meer tijd, dus dat moet makkelijk lukken. Ik heb nu een extra itch.io account gemaakt voor alle nederlandstalige spelletjes. Dus dat is pixelparodie geworden.

Good decision. Yeah, limited time! I know all too well as hobby dev. Doing all english is the lazy choice. I made a dutch spoken small point and click game jam entry just a week ago and I was actually amazed how much I liked it. So I might consider a somewhat niche local dutch game in the near future.

As a dutchie I am totally fine playing a German adventure. I was looking for a casual game on my iPad. Is it only approved for the German Apple Appstore? As a developer of p&c games myself, I recognize the labour of love for these games. Ah and family life balance, it wrecks dev!

Ik zie hier een soort Sony Playstation stijl. Was gelijk een aantal keren dood. gelukkig vond ik snel de WSAD. De hond is soms een beetje plat, das wel komisch. Helaas is nog dik genoeg om mij te pakken. Heel mooi gedaan en past mooi binnen het thema

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Ik kan hele slecht typen. Ben ook jaloers op mensen die blind met twee handen over het toetsenbord flitsen.

Ik vind de centrale base cool! Speler loopt iets te makkelijk uit op de jagers, dus dat zou wat beter kunnen. Misschien ook een pickup voor meer speed en andere gameplay elementen. Mooi gedaan die transparantie van de ‘Base’. De heads up display ziet er netjes uit. Bij het speel veld zie een je een klein beetje dat de zand tile niet zo ‘seamless’ is. Poppetje en crystal past niet zo bij de rest van de art, maar het gaat om de gameplay en die is prima! Hebben jullie Tiled gebruikt of zit dat standaard in Godot?. Ben altijd benieuwd naar dat soort zaken.

Gelikt spel. Gaat in mijn lijstje. Ga het eens promoten binnen de familie hier. Dus verwacht meer spelers. Ik vond ‘gewoon’ al best pittig eigenlijk!

Eerste keer begreep ik de UI niet helemaal. Misschien is het goed om even af te kijken bij minecraft. Draggen en droppen en dan het recept toepassen voelt dan wat natuurlijker imo. Vind de graphics echt top (Dikke pixels vind pimpedpixel mooi). Verder is de GUI heel vloeiend hoor en knap werk binnen 8 dagen. Wat ik ook mooi vind is de goed gevonden balans van de upgrades tijdens het voortschrijden van het spel. Heb level 6 gehaald en moet nog wat slimmer plannen. Heb Whiskey (Wine) op de Mac gebruikt om het te spelen en dat werkt perfect (sowieso alle Unity games werken daar perfect). Ga eerst nog wat verder spelen en dan raten…

Beetje vergezocht idd. Maar water en vuur geven stoom en als de stoomdruk hoog is dan kan dat een uitbarsting triggeren. Het geheim is een verwijzing naar The Secret of Monkey Island waarbij het geheim ook nooit uit de doeken komt. Ik ben blij dat je het leuk vond. Was superleuk om te maken.

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Vind de point of view van de begraafplaats heel goed gekozen. De AI zou wat minder voorspelbaar kunnen zijn. Nu weet je dat als er rechts zombies komen, de kans groot is dat ze van links komen. Je kan daar als speler wel je voordeel mee doen, dus die gameplay is ook wel leuk, vooral als het druk gaat worden. Maar af en toe een onvoorspelbaar twist zou cool zijn. De touch interface werkt uitstekend voor dit spel. Zijn er nog verborgen gameplay elementen die mis? Ik heb dit trouwens op een ipad gespeeld, altijd fijn om te weten dat het daar werkt

I am using Groovy as my SCUMM like script needs (also made a specific Domain Specific Language). Do you do similar things with Javascript to make adventure logic?

I really love the visuals. Looks really different than all the other games. The interface is very intuitive, so no worries. It is actually lovely to use, even on iPad (that allthough not supported just works). The font used is it a bit standard, would choose a more ‘in-game’ font. Game play is very casual and I like that!

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Had a lot of fun playing this! It’s made with your own engine? Cool, I did this too, but then with Java and Libgdx. Good puzzles and great interface. Loved the tongue in cheek humour and popular references. Played this on a Windows 11 on UTM with a Mac. A bit sluggish but that is due to the Windows emulation. No glitches, everything looks fine.

I love the innovative gameplay on an old desk game. The backgrounds are a bit of a distraction. Love the AI, from experience I know that that is quite hard to make, even with such a simple game.

I had the wood black Atari and had the cartridge that allowed you to do a tankbattle, and fly airoplanes. Great fun. So cool that you can make this without having to known the intricate ways of ‘Racing the beam’

Yes, I struggled with this polarizing figure too. It is a niche I am exploring and could be considered explosive. For Pixel Parody I had made a lot of US Presidency rooms and assets, but I was always hesitant to release something with US politics as topic. So this jam was ideal for me with the switch to an alternative character.

The day before the deadline I was almost ready to give up. A talkie is always much more work than I thought. But I am glad that I did because I got a lot of feedback and got some energy to fix them. Will be released after the jam jury is done.

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I have never thought it that way! The PixelParody engine was always intended for parody and satire but then in point and click format, so in that regard you are completely right.

Ah, yes, it looks more like an ‘options’ and ‘hamburger’ icon and that is what you should expect. A exit door icon would be more suitable for this jam entry. Luckily the puzzles are not too lengthy…

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I have made a savegame structure to pass when it transitions from room to room. That is mainly used to pass state set from room1 to room2. I made this for my big christmas adventure (4 rooms) still to be released this christmas. It involves Santa,Elf, Doc brown (lookalike), Marty Mcfly (lookalike) and a timemachine.

The only thing to do is save that state (groovy struct) to the Libgdx preferences in some sort of json format. It would not be to hard and when making it is in the back of my mind.

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No the player should stay put during the cutscenes, and it is one of the many bugs. All rooms have this problem and I discovered this just after submitting the game. So to squash all these bugs and improve the interface I joined another jam, awaiting the results of this jam (and playing as much of the games submitted in this jam).

You can check progress here. Improve my Game Jam

Somewhere, if allowed I will add a more bugfree release.

And I had planned to add a ‘Wargames’ kind of room where a Matthew Brodderick lookalike kids plays the game with W.O.P.R. where the Star Wars satellite is used in the game and wreaks havoc among all communication sats in low orbit. But I had to cut these due to time constraints and ended up with one room and multiple cutscenes.

I am playing you game on UTM Win11. It is fun, already looking for the shed and had a sneer from the old man. Need to go back to work. Recording it so I can give a review, or voice over. The tiled approach reminds me of hacking RPG style into a point and click game. They are very similar. Did this too for my first P&C game (iOS only) : https://pimpedpixel.itch.io/the-lost-adventures

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Yes that happened to me too when I was ‘Testing’. Could not reproduce it then. It has to do with some state that blocks playermovement during some animation. That is brittle, and I will add this to my list of improvements to do. Joined a new jam to do this: https://itch.io/jam/improve-my-game-jam-41

Wow, great. I doubted that anyone could finish because of the frustrating interface quirks. And you picked up the sigarbox without opening the sofa lid first. Yeah, testing in the last hour before submitting is not recommended!

There is some pixelhunting needed (a feature, not a bug). If you zoom into the bust (with an external tool) you might spot something

Marco doesn’t do anything. He is a true non playable character. If Fred says Marco, you could say, Polo

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Played the first rooms. Hate to go to work (real work).. But will continue this in the evening. Looks very well made!. Save game works! And love the fact that you also provided a Mac build, it’s my OS of choice

Got DOTT vibes immediately, will play this game first once I find a free windows machine to run it on…

I am also interested in this question. I got loads of them! Allthough I would not know where most of them are. Testing was done in the last hour before submitting. (Shame)

Wow, this looks so real… Amazing stuff

Wow this looks ffing great!

Never knew that… That Time Machine in that episode looks so good, it must be an original setpiece!

Ah, love this theme. Made this pixelart rendition of the Famous time machine once.

Used the city soundtrack in my devlog video : https://youtu.be/xUAr5Z1_3K4?si=BDCI-6m1OovJ1YaO It seems very suitable for coding timelapses. Will apply it to my Boris Johnson miniadventure too. Love the style of the music and will definitely buy more of this!

That is possible, but I would have to port all the adventure script code to my new engine that powers Pixel Parody! It was developed in Objective C. In theory I could also produce a port for win64.

Looks absolutely stunning! Great pixelart style!

Indeed, but It was the best I could do in 1,5 days of work

Wow looks great [zombie mode] Arrrghh… must actually work, but wants to test this now… Restrain myself… Will check it out tonight…

Thanx ! That is always good to hear!