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pimpedpixel

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A member registered Mar 08, 2023 · View creator page →

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I have never thought it that way! The PixelParody engine was always intended for parody and satire but then in point and click format, so in that regard you are completely right.

Ah, yes, it looks more like an ‘options’ and ‘hamburger’ icon and that is what you should expect. A exit door icon would be more suitable for this jam entry. Luckily the puzzles are not too lengthy…

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I have made a savegame structure to pass when it transitions from room to room. That is mainly used to pass state set from room1 to room2. I made this for my big christmas adventure (4 rooms) still to be released this christmas. It involves Santa,Elf, Doc brown (lookalike), Marty Mcfly (lookalike) and a timemachine.

The only thing to do is save that state (groovy struct) to the Libgdx preferences in some sort of json format. It would not be to hard and when making it is in the back of my mind.

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No the player should stay put during the cutscenes, and it is one of the many bugs. All rooms have this problem and I discovered this just after submitting the game. So to squash all these bugs and improve the interface I joined another jam, awaiting the results of this jam (and playing as much of the games submitted in this jam).

You can check progress here. Improve my Game Jam

Somewhere, if allowed I will add a more bugfree release.

And I had planned to add a ‘Wargames’ kind of room where a Matthew Brodderick lookalike kids plays the game with W.O.P.R. where the Star Wars satellite is used in the game and wreaks havoc among all communication sats in low orbit. But I had to cut these due to time constraints and ended up with one room and multiple cutscenes.

I am playing you game on UTM Win11. It is fun, already looking for the shed and had a sneer from the old man. Need to go back to work. Recording it so I can give a review, or voice over. The tiled approach reminds me of hacking RPG style into a point and click game. They are very similar. Did this too for my first P&C game (iOS only) : https://pimpedpixel.itch.io/the-lost-adventures

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Yes that happened to me too when I was ‘Testing’. Could not reproduce it then. It has to do with some state that blocks playermovement during some animation. That is brittle, and I will add this to my list of improvements to do. Joined a new jam to do this: https://itch.io/jam/improve-my-game-jam-41

Wow, great. I doubted that anyone could finish because of the frustrating interface quirks. And you picked up the sigarbox without opening the sofa lid first. Yeah, testing in the last hour before submitting is not recommended!

There is some pixelhunting needed (a feature, not a bug). If you zoom into the bust (with an external tool) you might spot something

Marco doesn’t do anything. He is a true non playable character. If Fred says Marco, you could say, Polo

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Played the first rooms. Hate to go to work (real work).. But will continue this in the evening. Looks very well made!. Save game works! And love the fact that you also provided a Mac build, it’s my OS of choice

Got DOTT vibes immediately, will play this game first once I find a free windows machine to run it on…

I am also interested in this question. I got loads of them! Allthough I would not know where most of them are. Testing was done in the last hour before submitting. (Shame)

Wow, this looks so real… Amazing stuff

Wow this looks ffing great!

Never knew that… That Time Machine in that episode looks so good, it must be an original setpiece!

Ah, love this theme. Made this pixelart rendition of the Famous time machine once.

Used the city soundtrack in my devlog video : https://youtu.be/xUAr5Z1_3K4?si=BDCI-6m1OovJ1YaO It seems very suitable for coding timelapses. Will apply it to my Boris Johnson miniadventure too. Love the style of the music and will definitely buy more of this!

That is possible, but I would have to port all the adventure script code to my new engine that powers Pixel Parody! It was developed in Objective C. In theory I could also produce a port for win64.

Looks absolutely stunning! Great pixelart style!

Indeed, but It was the best I could do in 1,5 days of work

Wow looks great [zombie mode] Arrrghh… must actually work, but wants to test this now… Restrain myself… Will check it out tonight…

Thanx ! That is always good to hear!

Love these games as I also made a LucasArts inspired 9 verb point and click for my own enjoyment. Lucky to have found this gem between all the other games. Had to use the itch app to be able to launch the game on Sonoma on my Mac. Bought you game as I know how much time and love it takes to make this.

Thats awesome ! Will definitely chrck them Ou

Take my money…. Used your previous pack for my game Pixel Parody (in prototype phase) in some mini adventures. I have used the Indiana like sahara music in the Petra mini adventure btw!

It is an amazing fit for a lot of stuff I do. And used it for some devlogs too. So keep on making this great retro music, even if it is only for me!

Oeh, nice! Love the graphics. Will start my Windows machine this evening and play the demo. I love the style and myself make stuff with this kind of style too

Will it be a talkie? (voice acting)

Hmmm, I totally forgot the “Yikes , Don’t sneak up on me like that.” Line of dialog. I have seen that in many p&c games. It might be a cliche and therefore very funny to put it in.

Beautiful artstyle, and voice… great!

Wow, looks great. I love this!

Looks great, brings back memories. Unfortunately I lost my Amiga 500 long time ago. Any suggestions for an good emulator on Mac Osx Apple Silicon?

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The style looks great and reminiscent of those classics. I will give this a try! Can I start with III or am I missing too much context?

Hi, yeah I was expecting poor performance on a very experimental web assembly kind of packaging. It runs on TeaVM, and this lets you run Java based games as a Webassembly package. I was surprised it ran anyway. So this was my chance to learn Kotlin on top of Libgdx and WASM.

Libgdx is A very basic but complete Game Framework, similar to Cocos2D. I know Godot and Unity have better web support. I will look into it, but I like to go ‘low level’. But I might change that opinion once I have more focus on Game Design and Playability

Aaah, brings back memory of my first hand held device the Classic Monochrome gameboy that ran on AA batteries (that’s also telling me that I am getting old…) Love the classic sound and graphics and the One button gameplay was very well executed!

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I have used the tiled editor some years ago for my point and click adventure ‘The Lost Adventures’. Thank for you making this extremely user friendly tool! I am thinking again to add support for tile based rooms in my point and click engine that drives ‘Pixel Parody’. I chose not to go for tiles because the perspective is always fixed. But I remember that whipping up new rooms was fast in those days….

Allthough I liked the nes and gameboy style. I think this new look will benefit your game ! I also made a gameengine switch, from Cocos 2D to Libgdx and you learn a lot new things along the way…

At first I thought… How long should I hold space to move. But then the (arcade) coin dropped on me. Great visual. Love pixels (duh) so love the pixelart. And yes I think it ticked of all the One button Jam goals. Great game, great effort!

This is very well made game. Very well thought out controls. Also as a pixelart lover I like the style of the game! 10/10 , also great music and level design Best what I have seen thus far