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pillowdev

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13
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A member registered 1 year ago · View creator page →

Game

Recent community posts

I like the level of polish you've put in. For example, I was really surprised when she grabbed onto the edge of a platform.

Like many others have said, I use Firefox and the frame rate was pretty bad. The first enemy was also pretty damn hard, so I would maybe consider making an easier enemy to teach the player how to fight.

In general, it's got quality and the mc's a cutie. Keep up the good work.

Thanks for playing! I'll adjust the spell casting to be better directed to the cursor and adjust the cooldown images.

For moving and casting, it's a tough call. I would like to do it, but I can't think of an animation for casting that would look good while moving. If the game were using guns it would be a lot easier because there would be less upper-body motion. For now, I've designed the game play under this limitation.

I think you have a good point with shown health bars. I might consider doing something Diablo-like.

The buttons aren't properly implemented yet, but they'll be used for upgrading items in the main menu.

Played the game for a bit. I liked a lot of the explosion effects and guns, and I'm a sucker for coop games. However, I feel like the game should be a bit more flashy. Here's my suggestions:

  • Increase the enemy density by 2 or 3 times.
  • Make the player move a little faster.
  • Increase the spread and bullet density of the guns, make them feel incredibly powerful and imbalanced.
  • Reduce the player's hitbox size.
  • Reduce the bullet speed on the drone enemies.

I think you have a good base to work with, but I definitely think you should kick the game up a few notches. No worries if these suggestions don't fit your game design though.

@Yomic

Thanks for the feedback. I'll definitely be improving the controls and adding controller support. I'm also going to re-balance the pillows and add different enemies, so hopefully that will make next demo day's submission more entertaining.