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Deek

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A member registered Dec 13, 2016

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(1 edit)

For anyone who wants to use it on an older Unity version (like 2019.4), you can use external tools like AutoHotKey to provide the sidebutton functionality.

Here’s a working AHK script for that:

#If WinActive("ahk_exe Unity.exe")

;mouse lower side-button
$XButton1::Send, {F13}

;mouse upper side-button
$XButton2::Send, {F14}

#If

You then just need to remove the HistoryWindow.cs and SettingsWindow.cs (cause they contain some logic to newer Unity API and are optional anyway), as well as any references to them. The Persistence.cs and Settings.cs classes also use the FilePathAttribute, which is internal in older Unity versions. You can either copy the decompiled versions of FilePathattribute and ScriptableSingleton in the package or remove the persistence logic if you don’t need it.

Also in the TabTracker.cs you have to replace the GetFocusedProjectTab function with something like: public static EditorWindow GetFocusedProjectTab() => Reflector.GetAllProjectBrowsers().Cast<EditorWindow>().FirstOrDefault(); as the hasFocus flag in EditorWindow doesn’t exist in older versions. This removes the support for multiple project windows, but most people probably only have one open anyway.

Once there are no more compile errors, you can head to Edit>Shortcuts… in Unity, find the ‘Move Backward’ and ‘Move Forward’ options and double-click on them to assign them new shortcuts, then press the mouse sidebuttons to insert F13 and F14.

ok. I was just thinking that you could increase the value of this pack by including demo scenes like you did in some of your other assets, especially considering how flashy and fancy the animations for this one are.

Also having the original shaders to customize and tinker with makes more sense than having each individual frame of the island rim for example (in my opinion).

At least I could have found a good use for the fog shader and island border effect for my game projects (even though I primarily use Unity :P)

Very nice sprite work and animations! Would be cool if you could also include the demo scenes from the previews or used shaders/particles :)

That first sword animation is so cool! Maybe you could add more variations of those as combo attacks, to make it less dull if the player always sees the same animation, but it depends on the type of game.

Also the farm pack seems to be missing sheeps (ideally in both a wooly and sheered state). I feel like they would be quite essential farm animals, as well as other baby versions of the existing animals, like calfs, lambs and piglets.

Anyway, love that minimalistic style and keep up the good work! :)

Hey. I quite like this character, but the lack of an idle animation makes him a bit useless for my purposes. Would you mind adding one?

Yup, it works now. Thank you for looking into it; I first thought it had something to do on my end.

You can't believe how helpful this overview is to me. Since I use a lot of tweening (in Playmaker) in my projects I often have to eyeball and test wich easing type fits the best, but with this it's going to be a lot "easier" (*wink*).

Though for some reason my Unity 5.3 keeps crashing when I try to open the Intro- or TestEase-Scene, even when copying only the assets into a new project, weird. Still, fine work mister.