Thank you so much, i really appreciate your comment. I was thinking of adding something to indicate the farmer’s location too, but I didn’t have time to do it. Maybe I’ll add it later. I tried your game too, and I really liked it. I really appreciated the game’s audio and gameplay, they’re really well done. Maybe I found some maps harder to play than others, but maybe I’m just stupid idk. Great job
Pigia
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Honestly, I want to thank you all, but I don't have the time or the desire to redo everything in less than two days. If they want to kick me out of the jam, so be it. At least I had fun and got to experiment with these types of animations for the first time. I'll be able to reuse them in the future for other projects.
I don't know, I made the project at a resolution of 64x64, and there isn't an export setting in Godot to change the <canvas>. Then I checked the games published in previous editions, and they have the <canvas> modified. I'll look into it a bit more, but I don't think, and I hope, that it will affect for the jam.
I created the game in 64x64 pixels. If I used a 64x64 resolution as the canvas on the website, it would be too small and unplayable. In fact, as stated in the jam rules, I scaled the size up to 640x640 to make the game easier to play. But the game is created in resolution 64x64.
In fact, if you check the games that won in previous editions, they all have canvases larger than 64x64 pixel.
But if this causes a problem and I have to change it, if you can explain how to do it so I can play at normal size, that's no problem for me.



