Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

PieMonsterEater

9
Posts
1
Following
A member registered Jul 24, 2020

Creator of

Recent community posts

The point and click style through the sewers was really interesting. The guy Peter Griffin falling was really a really funny touch. I assume you all used stock imagery for the sewers, but I would be interested to know if that is not true.

 Towards the end the number of parasites that would spawn was kind of insane until I realized that I just had to sprint to the end. I'm curious if there were other endings I missed as well. This seems like the kind of game that might have them, but it was a really good experience overall.

Really fun game. Certain mechanics like the crab that glides were not immediately obvious. I think the attempt to put a gliding crab in a box was clever, and in general I like the show, don't tell approach, but this was too easy to miss in my opinon. Moreover, I assume the goal was to get the flying crab? I might just be extremely stupid but I couldn't find anywhere to progress past that point. If that is the case, a more explicit win indicator would be nice. Really fun concept and game otherwise.

The squashed rat was really funny. My biggest criticism is that I had to go outside the game to get the information I needed about it. It was not immediately obvious what the lure was doing. Otherwise I enjoyed the art and animations

Just a heads up, the exe alone is not enough to play the game. You need to upload everything from your Unity build folder aside from that one file it explictly says not to upload

I'd be interested to know how the scoring system works for this game. I would assume it just looks the the angles between the joints and measures based on how close they are to your chosen angles, but I am not at all sure.

Perhaps the greatest game I've ever played if not the greatest piece of art ever created. 

It did almost explode my laptop in a crowded room with the number of shaders loaded, though.