thank you for this insightful comment!
Aster F
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A few people have translated You promise into Spanish and French so I am planning on resubmitting it. Right now I've put the existing translation (French) in the same file as the English version: you can see it here. I plan to do the same for the Spanish. For the competition, though, should these be on three separate game pages, where I submit the Spanish and French only?
As well, should I submit to the Grand Guignol category since the translations took more than 4 hours?
I do not know if I'm exceptionally stupid but I got stuck after talking to Marcus where the plant is too hot to go into and I tried to open the storage tank valve but it is full of 9 actual real life days of water. I keep going back and forth between the tank and the plant but I think I've exhausted all the possible options and I'm not sure what to do now.
very charming game. the core conceit is hard to get right, especially in 4 hrs, for the best of folks, and I think the game stumbles along the way. for ex: I wish there had been custom dialogue/prose when different combos of the monsters speak to each other instead of a bottleneck passage which just swaps out the names (as far as I could tell). But for 4 hours by an author new to the genre, it's pretty good, and having one theme disguised as another is fun! I also liked the drawings.
hey, would it be alright if i posted a link to this game on https://ifdb.org/ ? it's the interactive fiction database, and has tons of other twine games, along with parsers and other interactive fiction. i think it would be nice if more of the interactive fiction community took a look at it.
Trying to get better about commenting but this is a seriously amazing game. I played it last year with my husband and it was a subtly disquieting playthrough, haunting and beautiful. You want ludonarratively harmonious mechanics, you can find them here.
I want to play it again but better (I messed up diegetically as the human because I misunderstood how the info cards work).
I forgot to comment on this but I'm trying to be better about reviews/comments.
I ran this game as a birthday party event in 2020 and it was amazing and delightful. I love that you can "undercook" and "overcook" rolls, and the silly weapons my players came up with to both attack and eat the divine beasts (one of them was an extendable soup spoon, one was a vorpal cake knife...) were great.
I actually asked a math + ttrpg friend to examine the math for the dice rolls in the game bc I was unsure about the balance at first (it looked intimidating!), but he assured me it was perfect and balanced, and indeed it was.
It captures the high-pressure tension of Shadow of the Colosseus' epic giant killing and Cooking Mama's silly timed cooking, but stirred and cooked into a wonderful meal by itself.
Pick it up if you haven't yet. After all, who would turn down a free lunch?


















