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picniclighting

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A member registered Oct 23, 2016 · View creator page →

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Intense but effective. I liked tempo changes, the repeated scenes with slight changes, and the switch at the very end. Well done!

I really like the idea of mixing cards from different games together! Thanks for sharing!

Charming illustration with a neat fisheye effect, cool abilities presented in theme-appropriate honeycombs, fun flavor text, and great touches like the bees in the borders. Thanks for making and sharing!

Nicely collaged, and I like the proportions of the card!

Always great to be reminded of the Collection of Various Clothing Styles, and you do a nice job of gamifying while still keeping it esoteric. Well done!

Extremely legible despite a good chunk of text (including flavor text) -- this card taught me something. Love the idea of different rarities of rests. And nice picture selection. Thanks for making and sharing!

Nicely done! The direct address to the player now being a part of the game has a Jumanji feel as well.

Great detail selection from the painting, and cool idea. Thanks for sharing!

Great consistency of vision, and strong selection and coloring of the most dynamic figure in the original print. Thanks for sharing!

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Love the sketchiness of the drawings vs. the precision of the design and text at the bottom, harmonizes well. Nice consistency on the card edges and title, very profesh. Thanks for  sharing!

A fun mixture of traditional face cards and something like the two-faced Tlatilco figurines from Central Mexico. Nice attention to detail with the double set of hands and the outline around the letters in the title for legibility. Cool ability, feels powerful. Thanks for sharing!

Collecting collections is a fun idea!

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Looked away for a couple days and now there have been SO many great new submissions! Just sampled a few cards and they brought me a lot of joy, thanks everyone. 

I think this jam's concept leads to combination of 

a) having lots of evocative words with no referent 

b) boldness of vision (to convincingly imply a whole card game's rules and vibes using a single card)  

c) concentrating all each submitter's time and energy into one exquisite piece rather than diluting it across a whole system,

which is GREAT STUFF. Keep it up!

Very strong concept! Would love to hear more about the prototype

Decisive!

Putting it all on a playing card was a nice touch -- and the art style could be beautifully fit a whole deck. Thanks for sharing!

Lovely art and the STORY? Primordial CCG? Incredible. Thanks for sharing!

Great shadows!

Clever, and feels like someone could actually build a deck around it somehow

Evocative! (And great Mountain Goats reference!)

The layered collage and hand-drawings are really nice touches. Well done! 

All the word choices are so evocative, and the flipping between "A reality" and "B reality" combined with the animation works great. Thanks for making and sharing!

Barbara Kruger + David Cronenberg is such a strong concept. Well done!

LOVE this concept and art, well done

Nice pun, nice animation, nice model, nice overall!

Strong concept and execution, thanks for making and sharing! It has the satisfying trajectory-shooting of Steamworld: Heist, the roguelike synergies of Luck Be a Landlord, and the physics-based pachinko chaos of Peglin. Definitely interested in the full game, keep up the good work!

Really fun! Feels great to handle and I kept surprising myself with how some levels weren't as impossible as they first seemed. Thanks for sharing and good luck with the full version!

Two from Magic: The Gathering come to mind:

The BFM (Big Furry Monster) from Unglued is two separate cards, where the title and mana cost are so large that they need to be divided...

And from the very first set, Arabian Nights, Shahrazad requires both players to pause the current game and start up a new subgame beside it, with the loser losing half their life points. Just like in the original 1001 Arabian Nights collection of folk tales, the card can be played again and again in those subgames to keep the story going...

Really nicely done! Polished, good mechanics, great music and animation! Thanks for sharing :)

What a fun little game! 14 speeches total, but I got antsy whenever there were more than 12 people in a faction. Loved the first person hands and the Latin proclamations ("Deus Ex Machina!" and "Lorem Ipsum!" got chuckles out of me.) Thanks for making and sharing!

Really great game! Enjoyed the strategy, the sound effects, the animation, the whole thing. Thanks for sharing!

Feels great to play, nice effects, effective sounds and music. Well done!

Fun times! Good bones for a longer game, keep up the good work :)

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I'm a high school teacher outside of Boston who finally got to teach an (analog) game design class this year. On day 2 of the story games unit, I just did my best to GM four versions of the Raptor at the same time...and students were into it!

Next class, they're all going to be hacking this into 2 stat RPGs of their own. My examples:

A Grey's Anatomy RPG using Hots and Guts

A Love Island RPG using Wits and T*** / Talks and C****, depending on gender ;)

Thanks for the inspiration and the resource -- it's still great!

Really like the game! Satisfying and different upgrades with smart quality of life features. Keep up the good work :)

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Very cool, as always! I teach AP Art History, and I might incorporate this into my introductory architecture day when introduce students to the idea of plans, sections, elevations, etc. The trouble will be when I want students to move on to the next idea (because using your tool will be too interesting!) Thanks!

Nice vibey little game! Great use of the real phone call at the end

Hilarious idea, well-implemented. Good job throughout!

Lovely generator! Great colors and forms. Thanks, as always, for sharing

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Intuitive, great gamefeel, and looks/sounds nice too. Well done!