Feels great to play, nice effects, effective sounds and music. Well done!
Recent community posts
I'm a high school teacher outside of Boston who finally got to teach an (analog) game design class this year. On day 2 of the story games unit, I just did my best to GM four versions of the Raptor at the same time...and students were into it!
Next class, they're all going to be hacking this into 2 stat RPGs of their own. My examples:
A Grey's Anatomy RPG using Hots and Guts
A Love Island RPG using Wits and T*** / Talks and C****, depending on gender ;)
Thanks for the inspiration and the resource -- it's still great!
Very cool, as always! I teach AP Art History, and I might incorporate this into my introductory architecture day when introduce students to the idea of plans, sections, elevations, etc. The trouble will be when I want students to move on to the next idea (because using your tool will be too interesting!) Thanks!
Thanks for making this! I liked zipping about the oppressive corridors with the grappling hook and then having the huge open shafts or even cavernous voids loom -- reminded me of the original Unreal Tournament in the best way. Would play more with some new features, keep up the good work :)
Extremely well done game! Really nice pacing -- the shotgun absolutely delivered, and attention to detail like the enemies dancing after beating you shows clever attention to detail. Excited to see what you folks do next :)
Lovely work overall! The overgrown cityscape with industrial, Gothic, and modern architecture, the gentle guiding using well-positioned lights and landmarks, careful use of minimal sound, and the surprising and intense ending. Dread in my stomach as I realized I didn't need to move toward the landmark...it was moving towards me! Looking forward to more great work from you in the future :)
Great idea and I can see you implemented some of the previous input (like arrows pointing toward remaining orbs and the exit). It all feels so natural that I thought those pieces were always included! Perhaps an option to change how quickly the world rotates would be nice, but honestly, you could sell this :)
This whole game blew me away. From the well-filmed, well-edited intro, to the gorgeous graphics, to the ease of getting to a new place, it was really transportive at a time when I was really feeling low--I'm a high school teacher and I'm really worried about my students. Thanks again for making it, and for gifting it as well.
Hey, thanks for sharing! I really enjoyed that. Because your gallery was so curated and presented in a way you wanted, it didn't feel voyeuristic, more like an invitation. And when certain images jumped out as ones I might have saved ("who stole my body," "can't wait to be human again," etc.) , I felt camaraderie. Great glitch work and use of space too.