Nah because you won't be able to say if he is evil or not.
Piapiou
Creator of
Recent community posts
Pretty nice game you have here !
I think the logic behind some power need a bit of a tweak, character putting themself in their info aren't exactly helpful (as a good ans an evil player would say the same thing). Also there seems to be no difference between minions and demons right now. Also the Knight is a bit strong because it's a free execution without consequences? The baker is really funny. The dreamer info isn't really helpful.
Still, It's a quite good game that might need some mechanical polish
I can't launch the game :(
I have that error :
Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)
(It may be a good idea to make a PC standalone version to download in case it happen to other people)
Thanks for the feedback !
The balancing is something that might need a retweak once the jam is over. I firmly believe that having a dice that allow to have a movement everyturn is not a good solution, because it remove a lot of constrain (if you manage your placement correctly, you should be able to fill any lane in any turn since you can warp from top to bottom and vice versa).
On the other hand, having no movement during 4 consecutive turn is a big issue. A nice thing we could implement is forcing the yellow dice to give you a movement if you didn't have a movement on any dice last turn.
Additionnaly, we saw the suggestion to be able to put shield and heal the core. Healing doesn't sound like a good idea but shielding the core is definitely something that I would like to implement



