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Phosphorite

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A member registered Jul 12, 2023 · View creator page →

Creator of

Recent community posts

THANK UUUU omg!! we're definitely planning on coming back to and fleshing out the game :)

Dune did such an amazing job and it was a lot of fun to bring to life in the opening cutscene and brief gameplay afterwards– thank you so much!!

I'm so impressed by your work here! It feels highly polished, the turn-based element is so well done, the "pop"s as items come in is extremely satisfying, and it feels so extensible. You did some amazing work here, I would be so interested in seeing an extension of this even in like the app store somewhere. So excellently done!!

Wow, this feels so polished– really lovely job!! Your take on the theme is fun and fresh, and the vibes you've got goin' on here match exactly your game's theme. Nice work!

AWH this is so cute, I love the little embedded story about homecoming you have within this. This is another really wonderful implementation of the theme and the special object's applicability to the little story you've got in here just really brings it all together. There's a couple glitches here and there (but what else is new in a 4 day game jam), honestly the biggest thing I might mention is maybe reducing the hitbox on the player-character and maybe allowing space to be used as a jump button since the controls are WASD. In any case though, really wonderful job, I enjoy these kinds of games a lot- reminded me a bit of/made me a bit nostalgic for the flash games of yore

CUTEEEE, your take on the theme and special object (in the form of fire) is fantastic, and I love these kinds of 3D movement puzzle games; this game could be extended in so many ways, and I feel like it did a great job onboarding you and teaching you about the puzzles. Fantastic work!!

Oh, this is an INSPIRED take on the theme, awesome job!! The level design is well-done, your mechanics are ingenuitive, I'm loving this! The only suggestion I might make for it is that the inertia on the movement feels a little more sluggish than physical(? if that makes sense, it could perhaps be tuned slightly). This is really great stuff, thanks so much!

Really nice use of lighting here on your models, the entire game is extremely well-stylized and consistent; I loved the backgrounds and level design, really wonderful work! The fact that you couldn't adjust your velocity after jumping added some challenge (and I see that you used this as you were designing your level)~

Aw this is cute!! Lovely lil game, and I chuckled at the ending :) I really like the detail where the lights come on as you pass them, the vibes are well-done (the music also does a great job adding to the tension!)

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Nope, it seems to just be that one– I tested with the background color and max FPS (which I also edited manually in the settings.pngtp) and those were picked up just fine

(edit: 1.4.1 totally fixed this. Thanks so much!!)

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Hi there, thanks so much for this awesome tool!!

I just updated from V1.3 to V1.4, which I'm running on macOS; since my avatar is kinda square in shape, I had adjusted the `windowSize` value in the `settings.pngtp` file (to `Vector2i(1440, 1440)`) which worked great on V1.3! However, since updating to V1.4, it seems that on launch it always resets this value to the default of `Vector2i(1280, 720)`. Was curious if there was a known workaround/if this is intended behavior or, if it's a regression, wanted to bring it to your attention!

Thanks so much!!