yup. using "milky" particle system
PhoenixRiderDev
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A member registered Aug 25, 2021 · View creator page →
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Dani's Milky Adventure jam comments · Replied to Fully Rendered in Dani's Milky Adventure jam comments
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thanks for playing :3
For black highlights:
I had actually convert line art to curve and then to mesh.
or
You can even duplicate the edges of the mesh and seperate as selection.
when you convert to curve, you can add depth to that curve to make the outlines look broader (increasing curve radius)
Then delete the outlines you wish to remove from the view
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Reference Jam #1(2023):Easy:Team Fortress 2(from Valve) or KARLSON(from Dani)) or Funny Viruses community · Created a new topic Wow Dani is my Fav
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