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Phil Truthborne

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A member registered Jun 06, 2021 · View creator page →

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Thank you for understanding, it's still very much appreciated, and thank you again for the support <3

Thank you for all the feedback and support! Honestly a lot of the things mentioned here were looked at but not fixed due to time restraints but i fully agree on all points, and while we actually had pre-made music it really didn't fit the theme when we tried it out and we ended up scrapping it and i didn't have time to make new one :<

Also a little funfact, the game wasn't actually supposed to be grid-like but we coulnd't adjust the ground properly and it ended up becoming squares with outlines so it just kinda happened haha...

Nontleless, thank you for the criticism, it really helps putting emphasis on what should be prioritized and i'll carry all of it over to my next project ^^

Naww, i really appreciate it! And the projection is actually a bit weird as it's 33% wider than it's tall (240x180 for the ground iirc) which makes it possible but really hard to adjust it perfectly so i just settled with "good enough" because of the time haha... I appreciate the thought tho, thank you very much! ^^

I'm glad to hear the level design worked as intended! I'll take the full blame for the movement issue as i chose a bad angle and it became impossible to line up the movement smoothly, but that's probably the biggest lesson i learned from this whole project...

Thank you for your feedback and thank you for supporting our game!

Thisnis very good feedback, thank you!

I never concidered the escape problem but i'll definitely carry that along for future problems!

As for the goo, it makes things that lands on it bounce onwards, and while i tried to make the level design teach that it definutely could use a bit more polishing...

Thank you again! This is very valuable!~

I have no idea how to use this platform lmao