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A jam submission

All Brawn!View game page

Two brother banding together and combining their (physical) strength to overcome a number of obstacles!
Submitted by Phil Truthborne, Leonikki Johni (@LeonikkiJohni) — 43 minutes, 29 seconds before the deadline
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All Brawn!'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#34312.2363.000
Presentation#35762.3113.100
Overall#37292.2613.033
Originality#40522.2363.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Two brothers banding together to solve problems using their combined strength. The first thing i personally think of when i hear "joined together", as in "united".

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

I love the idea! It took me a bit to realize how they did different things but the level design eased me into it. Since the levels are isometric, I kind of wish their movement was too. Otherwise, great level design and clever puzzles!

Developer(+1)

I'm glad to hear the level design worked as intended! I'll take the full blame for the movement issue as i chose a bad angle and it became impossible to line up the movement smoothly, but that's probably the biggest lesson i learned from this whole project...

Thank you for your feedback and thank you for supporting our game!

Submitted(+1)

(Hopefully not explaining something you already know!)

Since you have what looks like a 1:1 isometric projection, you can change the movement mapping from:

Up: (0, 1) => (1, 1)
Right: (1, 0) => (1, -1)
Down: (0, -1) => (-1, -1)
Left: (-1, 0) => (-1, 1)

Or something similar. Note that the vectors above are not unit length, so you might need to change it to something like UP: (sqrt(0.5), sqrt(0.5)) if you're multiplying by some speed.


Otherwise I don't think it was a bad idea to use isometric, it makes the art much more interesting to look at than a plain projection :D I do agree it takes more effort to work in though... Still, great job! There are a ton of great features for the amount of time you had.

Developer(+1)

Naww, i really appreciate it! And the projection is actually a bit weird as it's 33% wider than it's tall (240x180 for the ground iirc) which makes it possible but really hard to adjust it perfectly so i just settled with "good enough" because of the time haha... I appreciate the thought tho, thank you very much! ^^

Submitted(+1)

Ahhh I see. I totally understand :P Although I gave feedback on it, it makes sense that this was cut. It probably affects the experience a lot less than polishing up another feature. Solid scoping decision :)

Developer(+1)

Thank you for understanding, it's still very much appreciated, and thank you again for the support <3

(2 edits) (+1)

I like it a lot but it's frustrating that pressing escape closes the game immediately. Twice now, I instinctively pressed Esc instead of R to restart and had to redo the game from the beginning because of that :/

Also, I couldn't figure out what that red goo does once it's broken.

Other than that, I think it's a great game. Victory screens are fun, sound effects are fun, and the game design of the characters interactions is definitely interesting!

Developer(+1)

Thisnis very good feedback, thank you!

I never concidered the escape problem but i'll definitely carry that along for future problems!

As for the goo, it makes things that lands on it bounce onwards, and while i tried to make the level design teach that it definutely could use a bit more polishing...

Thank you again! This is very valuable!~