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Phif

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A member registered Mar 14, 2022 · View creator page →

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I dig the adventure and concept of the island "existing" on rare occasions. I think the 4th page should be the 2nd instead, I think it would make more sense when reading the module for the first time. 

There seems to be a LOT of creatures lurking on the island, between the room descriptions and the encounter table. I don't know if it isn't a bit too many, but there's a wide variety of creatures so that's nice. Though I would have liked to see some "environmental" or weird encounters that are not creature-based.

I loved the encounter table shifting depending on where the characters are. The module seems to have everything you need to play between hooks, rumors, map, encounters and treasures, how to get in and out and all, so good job with that!

About the owlbear, I don't know if you read the project page beforehand, but that's exactly what I wrote there! I would have loved to put some of those quotes in the module but didn't have the room to do so unfortunately

I would have loved to map the domain but it didn't fit unfortunately.
Thanks for your feedback!

I love the cover art and the vibes, it really feels like a dangerous jungle where you're better off not touching anything. Simple hook and very useable without additional prep, and nice encounter table!

A simple but clever sort of point crawl, with not much additional preparation needed. Nice.
I really like the table on the cover!

Thank you! I wondered if I stretched the prompt a bit too far so I'm glad that you mentioned it!

Thanks! And yes you're right, since the module has a gonzo vibe, I think it would be best used to pad some downtime in a campaign or something like that :)