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Phietto

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A member registered Dec 22, 2017 · View creator page →

Creator of

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Omgggg I love all the characters so much, they're all great designs! The gameplay is easy enough to pick up as nice little solitaire-ish experience.

10/10 would recommend, v v cool work from everyone involved!

When inside, the prey's head will be about 2.5m away from yours (Assuming you're around 6ft/1.8m tall)

My first guess is that if your earmuff mode is on and set to something shorter than that, you won't hear anyone outside of that radius - including your prey.

That sounds like an awful lot of work for a prototype

Hi, I've rewritten the install instructions and hopefully made things clearer now!

As per before, the collider automatically turns off when you move the seat, since it's assuming you're moving the seat because someone's sitting in it. Turning off the collider only stops people from getting in, it doesn't turn off the seat itself.

Please remember to move the actual seat target, and not the example mesh marked (DELETED UPON UPLOAD)

Hi, I'm not sure what needs fixing? I had someone install it last night and it all worked as expected from just dragging and dropping onto the avatar

what the fuck

Poiyomi 9.0.45 was a previous version of the shader (see screenshot) and any later version should work fine. Poiyomi 9.0.60 just got released - This can be updated through the VRChat Creator Companion.

Please ensure you have VRCFury installed, as its scripts handle much of the installation and merging  - This can be updated through the VRChat Creator Companion.

If the issue is that your radial menu in-game is missing, VRChat recently (10/09/2024) had an update that accidentally broke some things on avatars with complex menus/IK - Reupload the avatar/Clear your cache (Though this issue has been potentially resolved by VRChat by the time of this comment.)

Thanks for catching that! Should be an easy fix for the next update

Thanks! I figured out what was causing and it should be fixed in the next update!

no

I'm in the process of porting everything over from Quest into Twine for better... well, everything

So given I don't know how long that might take, no you may not :3

I've reuploaded it directly so it should work now!