Yeah, that's an issue you get when exporting a game from the Godot engine to an executable file, I'm trying to find how to fix this (also never hesitate to do an analysis of any software that seems suspicious, it's a good reflex to have). And thanks! I was pretty proud of this idea, it's actually one of the pillars that was holding up that shaky project
I find it so funny when people get confused at my game. And the worst part is that I genuinely have no clue what could be confusing about it. Could you tell me what it is, please?







