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PGY2K

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A member registered 17 days ago · View creator page →

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I've been working on WILDSTRAND, a 2D space exploration and creature-collecting game that I've been building in my free time.

You start on Planet X and eventually venture out into space to discover new planets, creatures, facilities, caves, and other things hidden throughout the universe.

Some of the systems I'm currently working on include:

  • Discovering and capturing procedurally generated creatures
  • Creature genetics, stats, aging, and breeding
  • Exploring different planets and locations
  • Space travel and progression into deeper systems
  • Racing, fighting, and digging with your creatures
  • Science Labs and stat upgrades
  • Casinos with slots, blackjack, and roulette
  • Hidden secrets, events, and unlockable cosmetics
  • A home base where you can store and manage your discoveries

WILDSTRAND is still in early development, so things are going to change and there will definitely be bugs. I'm a solo developer, and this is the first time I've publicly released the game for people to try.

The current build is free to play on itch.io.

Play WILDSTRAND:
https://pgy2k.itch.io/wildstrand-playtest

I'd especially like to hear what people think about the gameplay loop, progression, creature system, and anything that feels confusing or needs improvement.

Here's a look at the game:

Thanks for checking it out.