I've been working on WILDSTRAND, a 2D space exploration and creature-collecting game that I've been building in my free time.
You start on Planet X and eventually venture out into space to discover new planets, creatures, facilities, caves, and other things hidden throughout the universe.
Some of the systems I'm currently working on include:
- Discovering and capturing procedurally generated creatures
- Creature genetics, stats, aging, and breeding
- Exploring different planets and locations
- Space travel and progression into deeper systems
- Racing, fighting, and digging with your creatures
- Science Labs and stat upgrades
- Casinos with slots, blackjack, and roulette
- Hidden secrets, events, and unlockable cosmetics
- A home base where you can store and manage your discoveries
WILDSTRAND is still in early development, so things are going to change and there will definitely be bugs. I'm a solo developer, and this is the first time I've publicly released the game for people to try.
The current build is free to play on itch.io.
Play WILDSTRAND:
https://pgy2k.itch.io/wildstrand-playtest
I'd especially like to hear what people think about the gameplay loop, progression, creature system, and anything that feels confusing or needs improvement.
Here's a look at the game:
Thanks for checking it out.
