Thank you everyone for reaching out! We have received a lot of propsitions and for now we have to rediscuss with people and start making some decisions.
I will try to reach everyone of you and discuss the opportunity as well as let you know what we have decieded.
As there is a lot of interest in joining the project we're closing this topic for now.
You're the best!
pgawlowski
Recent community posts
05.03.2026 Update:
Thank all of you for reaching out! We have received a plenty of propositions to join our project. I really appreciate all of them.
For now we have to close this topic and start making some decisions. I will try to reach every one of you to let you know what we've decided. Please forgive me if I overlook anyone. This community is the best!
Hey everyone 👋
We’re a team of four working on a deduction-driven mystery game set across 1939–1946+ (fictional story grounded in historical atmosphere). Our background is IT related with first steps into a gamedev.
We started around November 2025 and have been consistently pushing it forward ever since — juggling life, work, and everything in between. We already have multiple chapters in progress, friends & family testing underway, and foundations implemented in Godot.
Right now we’re using gen-AI for visuals — and while that helped us prototype quickly, we really want to bring in a human artist to give the project a cohesive identity and soul.
🎨 What We’re Looking For
2D Artist (Characters + Visual Direction)
The biggest need is characters — expressions, personality, subtle storytelling through visuals.
Backgrounds can potentially be repainted or enhanced from existing placeholders, but we’re open to redefining everything depending on the direction we agree on.
Style-wise:
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Semi-realistic or stylized
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Noir / wartime atmosphere welcome
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You can help define the visual identity
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Any technique is acceptable (hand-drawn, repainting AI bases, paint-over, mixed workflows, etc.)
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Final direction will be collaborative and agreed upon as a team
Most scenes are static compositions with simplified animation loops (no heavy frame-by-frame animation required).
🎮 About the Game
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Deduction-focused gameplay
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Analyze contradictions, clues, testimony
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Heavy focus on riddles, ciphers, and logical mechanisms
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Some surface similarities to The Case of the Golden Idol, (fill-the-gaps as case solving mechanism) but with more mechanical and puzzle-driven depth. Not that grotesque as The Golde Idol :)
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Light point-and-click DNA — but no item collection or inventory use
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Narrative structure across multiple chapters
The setting is fictional but inspired by real historical tensions of the 1939–1946 period.
💬 Collaboration
We’re still early stage but actively building.
Scope-wise, there will be plenty of scenes, and the role can scale depending on your availability. We’re flexible and realistic about time commitments.
Most importantly:
We’re looking for someone who wants to shape the artistic direction, not just execute tasks.
If this sounds interesting, drop a reply. Happy to share screenshots and talk more in detail.
Cheers!
I’m so sorry! I was so excited when I saw your portfolio that I totally overlooked the info that you are looking for paid projects. Right now we are not in the position where we can handle a budget. We are working on securing financing but for now we’re looking for an unpaid collabs. Sorry for wasting your time. Good luck with other opportunities.
Hey there! Me and my friends are putting first seps in gamedev. We have IT/software development background and we finally decided to make a step and start working on some game.
It's not a visual novela but more of a deducation/detective game inspired by case of the golden idol. Mostly static backgrounds with simplified animations. Right now we're leveraging on gen-AI with a bit of editing, which is bummer, but well non of us can handle art. We're looking for someone who can join our team of 4 and help us building a visual identity from scratch!
Let me know if you're maybe interested in something like that :)
I can't promise spectacular project but well" 