Thanks so much! Should be news regarding Tala pretty soon, so keep your eyes peeled.
Recent community posts
I'm glad that it helped! It's an important message, and one day, when I have the time and am in the right emotional headspace, I'll return to this and expand it out to what I had envisioned; and have that message at the core of the game.
Thank you so much! If I ever get the chance to expand it out to a larger game then I'll actually spend time fixing the bugs, but since it was basically a little art test it had its charm to keep some of them in, hahah.
Thank you! And yeah, the mouse control being awful is one of those things I had to concede to have since the plugin I was using had really bad options for it. I definitely need to play around with it more as I explore doing more first person things.
Thank you so much! Creating a world that people want to spend time in is my number one goal as a creator, so I'm really glad that you connected with this tiny slice of a universe. I really hope to expand the world out a bit because oh boy I have some great little worldbuilding ideas.
Thank you! I'm not sure how far I'll get a chance to delve into actual storytelling, I hope that I can throw something together, hahah. Chances are it'll just be a little world to explore. Going to at least hide some environmental hints as to the history of the area!
Added another character and implemented a radio that switches between a couple of songs. I can't help but think that this billboarding/3d environment would work really really well for visual novels.
And thank you!! I'm big on games having good art direction and strive to make sure that shows in my own work. (and doing billboarded sprites means that I can very quickly knock out new characters without having to model/unwrap/texture/rig/etc and that simplicity adds a hell of a lot to the feeling of this game :D)
So I got a bit of an early start last night (friday night in Australia), which is CLOSE enough to the 1st. I had a lot of ideas and have been eager to get into it. Basically wanting to experiment with a soft apocalypse/cosy catastrophe setting; everything being destroyed but so much time has passed that nature has reclaimed the world, and the descendants of the global catastrophe are just... doing fine. They've made a home for themselves .
The world so far is just a tree and rock asset that I made ages ago, and everything else is made up with Unity primitives.
I'm just using a shader that I found that adds shadows to unlit textures, so I VERY quickly could get the look that I wanted.
This morning I worked on the level some more and also started adding actual functionality, I'm using Adventure Creator, a plugin for Unity that's made for creating point and click adventure games (both 2d and 3d), and I've been using it for my personal project (Tala, a 2D adventure game that combines hand animation and photography), so I'm very familiar with getting it working and very quickly getting things playable.
So after I got it vaguely playable I drew up a character I designed a while ago while I was teaching myself Blender and drew and animated a quick talk cycle in the style I wanted.
Here's one of her frames without the awful gif compression.
So yeah, I got a bit of a head start but now it's technically the 1st in Australia so I don't feel tooooo bad. I REALLY wanted to dive into this concept since low poly 3d with billboarded sprites is something I've wanted to explore for a long time and this opportunity is perfect.
Gameplay wise I think it's going to have some basic point and click style puzzles, as well as some scattered tapes around the world that you can collect and take to someone who runs a radio station and add those songs to the background music, which, now that I think of it, is very similar to that anamanaguchi game hahahah. I think I'm going to add in some windmills ala Nausicaa of the Valley of the Wind so I can make it relate to the title a bit more, a portmanteau of Waypoint Radio and the episode title Windy City Politics.