Thank you so much!! Appreciate the video as well!
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Hmmmm. I'm unable to replicate it, but a cursory search is saying that it's a fairly common issue.
A couple of fixes I've seen mentioned are trying to run it in windowed mode (assuming that the launcher runs), and making sure that the /LIN_Tala_KickstarterDemo folder is in the same place as the x86 & x86_64 files.
I'll keep looking, though.
Aside from that, I'll start upgrading everything into the latest Unity version. It'll take some time, and I don't have the chance to start it tomorrow. Hopefully that'll work.
Do you have a preferred email that I can send a build to when it's done?
Hi Wolfhowler! To play the game you can download the WIN_Tala_KickstarterDemo.zip file if you're on windows, or the OSX_Tala_KickstarterDemo.app.zip file if you're on a mac.
Once that is downloaded you have to (depending if you're on a windows machine or mac)
Dowload the WIN_Tala_KickstarterDemo.zip file
Unzip the folder, there are instructions here https://support.microsoft.com/en-au/help/14200/windows-compress-uncompress-zip-f...
- Locate the zipped folder that you want to unzip (extract) files or folders from.
- To unzip all the contents of the zipped folder, press and hold (or right-click) the folder, select Extract All, and then follow the instructions.
and then run Tala_Flowerseed.
exe which should will be in the folder that you unzipped. That will open the launcher and you can press the 'Play!' button at the bottom of that window to start.
Download the OSX_Tala_KickstarterDemo.app.zip file, find your Downloads folder and open the OSX_Tala_KickstarterDemo file and that should work.
Good luck getting it to work. :)
Thank you for playing! Hmm, maybe that puzzle bugged out for you. Once the rung is on the lower area the little flying buddy should be able to knock it down no problem, there usually shouldn't be any timing involved. Glad that you enjoyed it regardless of that frustration, though!
I'm always curious about how non-p&c players react to the game; I tried to make it as an accessible as possible version of the genre and it looks like I succeeded. Thank you!
And yeah, I think you're right about the dialogue thing.
I'm glad that it helped! It's an important message, and one day, when I have the time and am in the right emotional headspace, I'll return to this and expand it out to what I had envisioned; and have that message at the core of the game.
Thank you so much! If I ever get the chance to expand it out to a larger game then I'll actually spend time fixing the bugs, but since it was basically a little art test it had its charm to keep some of them in, hahah.
Thank you! And yeah, the mouse control being awful is one of those things I had to concede to have since the plugin I was using had really bad options for it. I definitely need to play around with it more as I explore doing more first person things.