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Peter Drake

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A member registered Jul 29, 2019 · View creator page →

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That worked!

It's a nifty game that I (a sighted player, as you know) played all the way through. The last level was a challenge.

There seem to be a lot of typos/errors in the tutorial instructions, including lines that begin with "will take you to" but have omitted which key does this.

The text called up on the right by C is partially obscured by the status feed rectangle across the bottom of the screen.

After playing level 1, I was taken straight to level 2, not the cutscene.

Yeah, VoiceOver seems to be very slow to respond for some reason. Waiting it out tends to clear the problem. We have more to learn about smoothly integrating across different screen readers.

Thanks for the feedback!

(sighted player here)

Nicely done! Good sound effects, art, and voice acting. Reeling at different speeds is an interesting mechanism.

Minor issues:

I wasn't sure why different amounts of bait were being announced before each cast.

In the shop, I was told to press B to close a menu, but it seems the key for that is backspace.

It wasn't obvious from sound alone, even when wearing headphones, if a fish was off to the left or right. 

It wasn't apparent how much gold I had.

How do I run the Linux version? I downloaded and unzipped the file, but nothing stands out as an executable, a script, or a readme.

Firefox under Ubuntu.

I tried the text-to-speech briefly, but it was very hard to understand, so I (sighted player) turned it off. If it's going through the OS, that might be the issue -- Linux's TTS is not exactly cutting edge, sounding pretty "Gorf".

Cheerful and cute!

I did notice that sometimes the green focus rectangle would take a while to catch up to my mouse. 

Very clean interface! The combat system looks interesting. Nice touch that the pointy electric guitars kick in at the beginning of battle.

Very pretty visual particle effects and sounds.

I didn't know that you could save state between sessions in a WebGL game. Nifty!

Maybe it's just a question of genre preference, but I found it cryptic. I was surprised that even the "helping hand" tutorial mode didn't explain what the controls were -- it just told me to push some buttons and explore. It took me quite a while to find them.

When I pressed a slash or apostrophe, some kind of search bar appeared at the bottom of the screen. I don't know if this is part of the game, itch, my browser, or my OS.

Nicely done! I like that you can use any key for the smack button. I wonder if it could be made to work as "one button" accessible.

Our game about orcas sinking yachts was created for the Making Games Accessible jam. It is fully accessible to blind and Deaf players.

https://peterdrake.itch.io/yachtsinkers

You can if you use a screenreader (which blind players typically would). There's probably one built into your operating system, e.g., VoiceOver on macOS or Orca on Linux. Check your accessibility settings.

Can you avoid sharks, clowns, and volcanoes? Pick your dangers, roll dice, and try to place them in a grid so two of the same danger aren't next to each other.

This game is blind-accessible and works with screenreaders. Should be accessible to most other players, too.

https://peterdrake.itch.io/danger-dice


Nicely done!


Is hard mode available yet?

Very nice! Interesting memory game with pleasant sound and visuals.

We'll look into that if we have time. FWIW, the window is resizable and the text scales accordingly.

We've built a test audio user interface for an upcoming game jam. We'd appreciate feedback from blind gamers (and other audio game players).

https://peterdrake.itch.io/blind-accessibility-tech-test

Good typing practice, but not remotely blind-accessible. The only clue as to which key to press is visual.

I wasn't able to navigate by the sounds. The stereo perhaps had me steering left and right properly, but I didn't have a sense of what the "correct" up/down pitch was.

I don't seem to be getting the sounds in stereo, so they don't provide any direction locations.

The clapping is a clever idea.

Solid. Very good audio instructions.

Good clear instructions.


The sounds of my beats came a half second after pressing a key, which made it very hard to do anything rhythmic.

Hard but fair. I'd have to keep at it for a while to beat the dragon with my eyes open, much less closed.

Solid!

The existence of an audio tutorial is a big win.


I still found it too hard, but perhaps that's just me.

I found this too hard with my eyes closed.

Nifty!

I don't know if I could have figured it out without seeing the graphics a few times.

I found this frustrating. I heard "press <garbled> to start the game", but couldn't tell what I was supposed to press. I stumbled on Enter. Then it sounded like "press the mouse to take a song"; I only found out what that meant by watching (parts of) the video.

I still don't understand what I'm supposed to do during the game. The video implies that the voice is an "opponent"; I originally assumed it was instructions. Am I supposed to memorize the song and hit the keys at the same time as the voice? Alternately, am I supposed to listen to the voice and then repeat that sequence of keys? If so, how do I know what times I'm aiming for.

As a final frustration, the sound of each key being pressed happens a significant fraction of a second after pressing it, which disrupts any attempt at rhythm.

It's a really neat idea! I don't mean to be too harsh, but I wasn't able to successfully play the game.
 

It says Linux compatible, but I'm only seeing a .exe file.

Nope, never been there!

Nice!

Fixed!

(1 edit)

Truly a thing of beauty.