Thanks for this game, it's been a while since I've had this much pure, unadulterated fun
Recent community posts
That was really fun! It was satisfying to customize and organize my dice. Here's what my final layout looked like:
Someone suggested having a round cap. I think an alternative solution could be Pawnbarian's reward system, where every turn you take decreases the loot.
Actually, when choosing a new die, there are little icons you can hover over that show the special abilities (albeit, they are hard to notice).
Definitely agree with the enemy info suggestion. There's already a bunch of randomness/mystery involved with your own dice, so it'd be nice to make everything else more clear/reliable.
Really enjoyable game! The level design is intuitive and flowy, and the atmosphere gives me warm Christmas-y vibes. ^-^
My main feedback visually is that some of the tall plants look like spikes. Maybe change the blue a lil' bit so it's less similar to the white?
My main feedback gameplay-wise is that it's too easy to land safely to the side of a spike. It made the level below a piece of cake.
Really cool way of working the jam's prompt into the gameplay! Come to think of it, this counts as a second-person shooter, right?!
My main feedback would be to decrease the hitbox of the palm trees and maybe allow the player to shoot diagonally.
Happy New Year! This is a really innovative concept with a charming, adorable style. I'll definitely be hearing Lauret in my sleep tonight lol.
Dragging Feedback: The dragging is a bit wonky since the mouse's screen position is piped directly to the frog's position on the Y plane. Here's a tutorial I found that applies: wow so cool! Also, it's possible to drag the frogs off-screen or have them jump off-screen by themselves.
Rhythm Feedback: It was extremely satisfying to weave 2 frog patterns together. However, sometimes my chain would break despite no collision occurring (example below). Maybe add a tiny grace period to make sure this doesn't happen?
Take all my criticism with a grain of salt; I realize you made this in under 72 hours, which is \ay more than I've ever done. I still love this project immensely! Shoutout to your mum btw.
Been playing for a surprising number of hours, and I've beaten the Queen Bee 3 times! Here's my best run:
- Upgrade the boost die, then attack die, then block die to gold.
- Destroy as many dice as possible, leaving only those 3 + heal die.
- Increase health if both Upgrade and Destroy are unavailable.
- Around level 10, start adding more dice and upgrading them.
- Prioritize hollow dice. Never choose glass dice.
- Around level 17, destroy the heal die.