Hope you'll have fun!
Thx
Flo
Human.Kapital is a top-down containment strategy game that runs in the browser. It's my first project and it is early — a prototype, not a finished game.
What makes it different: the maps aren't hand-designed or generated from noise. They're built from live OpenStreetMap data, so almost any place on earth can become a board — its actual streets, buildings, rivers and rail. You drop a pin on a world map and the game pulls that district and turns it into terrain. Five maps ship with it (Borken, Gelsenkirchen, Cologne, Berlin Mitte, Lower Manhattan), but you can add your own town — which, from the little testing I've done, is the part people react to most.
The loop: an incident starts somewhere in the district. You get one quarantine wall to draw. It takes time to build, and sections that run along house walls or waterfronts are free — so where you draw it matters as much as how large you make it. You place a checkpoint on the wall; that is the only way out. Then the round runs: roughly 2000 civilians and infected move through the streets in real time. You steer the streams rather than fight them — lures to pull a mob off an escape route, bulkheads to divert one down another street, a squad that gathers people and walks them to the gate. When you judge nothing more can be got out, you trigger the decontamination sweep yourself. Everyone still inside goes with it. That timing is the whole game.
What I'd genuinely like to know:
Honest state of things: it's hard, there is no artwork or sound yet, and the balancing is rough. The tutorial is by far the best way in — it walks you through one complete round and takes a few minutes. Free, runs in the browser, no account, English and German.
Happy to answer anything about how the map pipeline works — that part was the actual problem to solve.