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Perimido

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A member registered Feb 05, 2025 · View creator page →

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Haha that’s awesome to hear! Gotta keep those reflexes sharp somehow.

Thanks for the feedback.

Yeah, the defensive side is still very early in development — that’s what I’m working on for future updates. Thanks for the feedback!

Thanks! More updates are definitely on the way

Thanks a lot, that really helps! Don’t worry about the money — word of mouth is way more valuable right now. The more people try it and share feedback, the better the game can get.

That’s a really cool suggestion! My plan is to give NPCs different styles and tactics so each fight feels unique. I’d love to recreate real fighters’ styles, but to be honest my animation skills are still pretty limited for that level of detail. Who knows though — if things go well maybe I could eventually bring someone on board to help make it happen. The Hajime no Ippo idea made me smile, too — adding fun variants you can unlock over time is definitely something I’d like to explore. Thanks a lot for the feedback, it really helps me shape the direction of the game!

Absolutely — customizable characters are definitely on my list, not only in terms of visuals but also in fighting style and stats. Weight and body type are things I’d really like to let players (and AI) adjust, since they can make a big difference in how each match feels. It’s one of those features that will add a lot of variety and personality to the game once I get to it.

Thanks so much for taking the time not only to play the game but also to leave such a detailed comment — I really appreciate it. The project is still very much in a prototype stage and there’s a long road ahead. Some of the things you mentioned are already on my (never-ending) TODO list, while others are genuinely useful ideas for me to explore. A lot of this process is trial and error, trying to land on that balance where the gameplay feels challenging but still simple to pick up and fun to play.

Right now the AI (which has more “artificial” than “intelligence”) is extremely basic, and that’s one of the areas I want to dedicate real focus to. My goal is to create at least three distinct fighting styles, improve defense drastically (which is almost nonexistent at the moment), and give each match more tactical depth so that it’s not just about throwing punches but also about how and when you use them.

I’m also a bit (well, quite a bit) behind the timeline I had in mind — life expenses come first, and here in Argentina they keep going up — but feedback like yours is exactly what keeps me motivated to keep pushing forward and improving the game. Thanks again for helping me see where the rough edges are, and for reminding me why it’s worth putting in the work.

You're welcome. If you have to go into AppData, it's because something went wrong, lol. I hope to fix that for the next release. See ya!

You're looking at the folder where the executable is located. You need to go to:

C:\Users\[USERNAME]\AppData\Local\UnrealBoxing\Saved\SaveGames

Change [USERNAME] with your Windows username. There, you'll see files like CustomBoxer_01.sav, CustomBoxer_v02.sav, or CharacterCutomization.sav. Delete them all (you'll lose your character's customization).

Thanks! I'm glad you liked it, even in the prototype stage. Yeah, it's a known bug (one of many on my loooong fix list). As a temporary workaround, try deleting the save files at:

C:\Users\[USERNAME]\AppData\Local\UnrealBoxing\Saved\SaveGames

This should reset your customization options. I'm working on a proper fix for the next update.

Thanks for reporting this.

Awesome, happy it’s working now!

There's no remapping yet, but I just uploaded a new version where you can throw punches using Y, U, I, H, J, K, N, M, ; and block with SPACEBAR (not the most comfortable setup, but at least it lets you try it out). Still planning to add full key remapping in a future update. Thanks for bringing it up!

Here’s a video explaining a posible fix. Basically, you just need to create a shortcut and add a parameter to force the game to run with DirectX11. I tested it on an old machine I have, and it was also throwing a 'Fatal Error'—turns out the issue was DX12 on that setup. If you can, try updating your graphics drivers and DirectX to the latest version. This is just a temporary workaround and some shadows might not render properly (to put it nicely). Hopefully I’ll find a proper fix soon. Thanks a lot for the interest!

You can send it to improbableboxing@gmail.com, or just paste the contents of CrashContext.runtime-xml right here. Also, does the previous version (ProtoBoxing_v006.zip) work for you?

(2 edits)

Since the save file isn’t there, let’s try checking the crash logs.

In the meantime, I’ve just uploaded a new build of the game — could you try downloading that and see if it fixes the issue? The file is ProtoBoxing_v007_2.zip

If it still crashes, please send me the most recent file from this folder:

C:\Users\[YOUR_USERNAME]\AppData\Local\UnrealBoxing\Saved\Logs

and the file CrashContext.runtime-xml in the most recent folder in:

C:\Users\[YOUR_USERNAME]\AppData\Local\UnrealBoxing\Saved\Crashes

That should help me figure out what’s going on. Really appreciate your help with this!

Hey! Where exactly does the error show up? Does it always happen in the same spot?

Try deleting this file:

C:\Users\[YOUR_USERNAME]\AppData\Local\UnrealBoxing\Saved\SaveGames\CharacterCutomization.sav

or 

C:\Users\[YOUR_USERNAME]\Documents\My Games\ProtoBoxing\Saved\CharacterCutomization.sav

Thanks for commenting — I hope that helps fix it! If not, let me know and I’ll keep digging into it.

LET'S GOOOOOO!! Hope you have fun, and if anything breaks... uh, it's a feature.

Thank you so much for the feedback! Glad you're enjoying the updates — and really appreciate you sharing the game with your friends. Local multiplayer is the next big upgrade I'm planning, so hopefully that will make it even better. I'll look into adding PlayStation controller support too. Thanks again!

Yeah, it's really frustrating to land a punch and not have it register. I'm working on that. Adding more animations and fighting styles is also part of the plan. Thanks for the feedback!