Thanks so much for taking the time not only to play the game but also to leave such a detailed comment — I really appreciate it. The project is still very much in a prototype stage and there’s a long road ahead. Some of the things you mentioned are already on my (never-ending) TODO list, while others are genuinely useful ideas for me to explore. A lot of this process is trial and error, trying to land on that balance where the gameplay feels challenging but still simple to pick up and fun to play.
Right now the AI (which has more “artificial” than “intelligence”) is extremely basic, and that’s one of the areas I want to dedicate real focus to. My goal is to create at least three distinct fighting styles, improve defense drastically (which is almost nonexistent at the moment), and give each match more tactical depth so that it’s not just about throwing punches but also about how and when you use them.
I’m also a bit (well, quite a bit) behind the timeline I had in mind — life expenses come first, and here in Argentina they keep going up — but feedback like yours is exactly what keeps me motivated to keep pushing forward and improving the game. Thanks again for helping me see where the rough edges are, and for reminding me why it’s worth putting in the work.