Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

PerilousCapers

21
Posts
1
Followers
A member registered Apr 28, 2021 · View creator page →

Creator of

Recent community posts

(1 edit)

Thank you!

same ^

Thank you for playing!

Presentation was on point!

Presentation was on point!

I figured it out, 123 to place items, alt to pause.

I am joining: https://itch.io/jam/post-jam-jam-7 ; I would love to see you there for your remaster :) 

Thanks for playing! I'll tell that to the team. The different colors are different ammo types, and it displays the cooldowns of each one. We didn't have enough time to make them more unique visually but they do have different properties.

I am Nerbt! Fear my high score, really fun concept

I looked over the comments and agree with most of them. I was trying to get a cactus because I didn't have a cactus before and it died before I got it. If it was more chaotic and the powerups are rare to get and hard to get, that would really push this over the edge. But it was made in 48 hours so.. Great Concept love to see this fully fleshed out time permitting. I really enjoyed it

If you had more than 48 hours I would say; add a score count, a lost state, and a bit more focus on graphics. But for a 48-hour game; Fun physics! 

Not to spoil anything, but the extra right sidebar was entertaining

Thank you for playing ^_^

Great Concept! It was probably an art choice but it's a bit blurry for me, still made it work!

I'll let the team know, Thanks for playing!

Thanks for playing, I appreciate your time!

This hits home

Good Concept!

Thanks! We made sounds, and other viruses but couldn't implement them in time

(3 edits)

WOW! Two people playing our game, we are ecstatic! Man, I'm so sorry about level 6, you get the right ball over, and you use the left "Ledge" as the easy solution. We were sleep-deprived then, but we definitely know now level 6 should have either been modified or Level 10. Thank you so much for talking about the art. Our Artist and UI Artist was slaying over it, and I can't wait to tell them that others appreciated it too! Thank you for playing our game! 

Level 6 Solution:


Thank you so much! We had no idea that people would play it. I'm so sorry to hear you have trouble on level 6. Level 6 is really about using the two key sets together however you can (Having a partner to play the arrow keys does help).  I promise there is a solution, but maybe we should have had Level 6 on later levels. We were very much sleep-deprived.  This game wasn't our first game, the first game became a scope monster, and had to ditch it halfway through and made this one in the remaining time. Seriously, all in all, thank you so much for taking the time to play it. We are still in shock that someone did. ^_^