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Pepperjack22

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A member registered Nov 30, 2018 · View creator page →

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Thank you!

Hey, downloaded this asset and been putting it to good use!
They are really high quality and really well done!

However, I did notice 1 single issue on the borderless purple gem. the left face of that version of the gem is shifted out of place. other than that though, the asset is perfect!

Please let me know if you ever get that small error fixed, I'm using the green gem instead for the time being, but will likely shift over to the purple if it gets fixed!

Ah, thought so!
I assume your all set for the time being, but if you ever need some temporary help from someone familiar with the platform, I would be willing to assist with the project.

Keep up the amazing work, the gameplay and engine are amazingly fine tuned! (the art and music are amazing too of course) I played the demo a year ago and I still go back to it for reference when trying to get certain movements to feel better lol

just a general question (and if its already answered elsewhere I apologize for missing it) but what programming engine is the game made with?

that armoured knight is sooo good! (the whole pack is good, but that knight is my favorite) I would honestly pay for/buy a pack that fleshes out that knight to get a larger move set.

just simple stuff like running, swinging a sword and wielding a pike. could make for a good enemy with some more animations. anyways, keep up the great work seliel!

This animation pack is exactly what I was looking for! I look forward to seeing any and all updates added to this pack down the road! Currently my only suggestion for an added animation would be a "climb-up" animation to transition from hanging on a ledge to standing atop that ledge.

yeah my ideal vision for the final product would allow for fully customizable controls, I personally didn’t find the controls to be too cramped, but a few people mentioned it and now I’ve started to notice it too. thanks for the feedback!

I absolutely agree, it’s one of my top priorities for the final product. I wish I had had more time outside of work to add a few minor things such as this, since they have huge quality of life impacts! 

ahh, valid point, hadn't realized that without knowledge of the boost that pit provides an issue :/ thanks for pointing that out! and yeah, I originally had the option for air attacks, but had to put a temporary lock in place on it, something bugged it out and I'm still not quite sure what lol.

(2 edits)

yeah I originally had 3 points of health for both shor and Kita, but I found that it was just easier to take a hit here and there and do everything as shor lol I may have over corrected with the health change since I later added in the barriers to give shor more necessity, and the checkpoints were literally my next goal if i had had time XD at the very least if you reach level two it has a “checkpoint” that allows you to access level two from the main menu. And you were basically at the end of level 1 once you pass that pit lol

I feel kinda bad for accidentally making the game so hard, so far comments have pointed out it’s difficulty which was completely unintended lol 

Yeah, it frustrated my girlfriend as well lol. I need to figure out how I can make it a tad easier. I appreciate your feedback. The downside of making the game is that I have everything down pat XD

I agree about the art. I wish I could take credit for its awesomeness, but the backgrounds were free internet resources I found. (Credit in game files of course.)

The main menu has a controls option to explain it all, but K and J are used for Kita's attacks. Hold K to charge with her to break rocks, and she can ground pound to break rocks as well by pressing S and J at the same time while in the air. And yeah I was having issues with how the text looked, but I honestly did that in the last day so I was a bit too rushed to get the font and GUI scale precisely how I would like.