yeah my ideal vision for the final product would allow for fully customizable controls, I personally didn’t find the controls to be too cramped, but a few people mentioned it and now I’ve started to notice it too. thanks for the feedback!
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I absolutely agree, it’s one of my top priorities for the final product. I wish I had had more time outside of work to add a few minor things such as this, since they have huge quality of life impacts!
ahh, valid point, hadn't realized that without knowledge of the boost that pit provides an issue :/ thanks for pointing that out! and yeah, I originally had the option for air attacks, but had to put a temporary lock in place on it, something bugged it out and I'm still not quite sure what lol.
yeah I originally had 3 points of health for both shor and Kita, but I found that it was just easier to take a hit here and there and do everything as shor lol I may have over corrected with the health change since I later added in the barriers to give shor more necessity, and the checkpoints were literally my next goal if i had had time XD at the very least if you reach level two it has a “checkpoint” that allows you to access level two from the main menu. And you were basically at the end of level 1 once you pass that pit lol
I feel kinda bad for accidentally making the game so hard, so far comments have pointed out it’s difficulty which was completely unintended lol
Yeah, it frustrated my girlfriend as well lol. I need to figure out how I can make it a tad easier. I appreciate your feedback. The downside of making the game is that I have everything down pat XD
I agree about the art. I wish I could take credit for its awesomeness, but the backgrounds were free internet resources I found. (Credit in game files of course.)
The main menu has a controls option to explain it all, but K and J are used for Kita's attacks. Hold K to charge with her to break rocks, and she can ground pound to break rocks as well by pressing S and J at the same time while in the air. And yeah I was having issues with how the text looked, but I honestly did that in the last day so I was a bit too rushed to get the font and GUI scale precisely how I would like.