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Pepper-Wood

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A member registered Jan 24, 2020 · View creator page →

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VeadoTube only uses your mic for detecting loudness to change between "still" and "talking" images. There's no camera-related functionality. Does your mic work with other applications, like if you add it as-is to OBS does the sound level fluctuate? Maybe your mic is being used by another application that takes precedence?

If you're using OBS or Streamlabs to record your PNGtuber and game footage, you would just adjust filters and layering in there to ensure your character is properly captured. You would have 2 Game capture layers - one for VeadoTube and the other for your game - arranged as you see fit. Add a filter to VeadoTube set to "Chroma Key" in order to turn the green from the interface transparent.

Being able to see VeadoTube while you're playing a game - regardless if the capture picks it up - depends on the other game's settings (like maybe switching to non-fullscreen mode and shortening the game's display dimensions).

I had a lot of fun playing this game!! Thank you for putting this together!

IANA judge, but here's a prior response from Otto:

"I would say people should be able to get the gist of the game within 15-30 minutes." - https://itch.io/post/4748276

I would take this as an indication they'll be playing the games until they get an idea for how the rest of it will play out and 15 minutes as being the rough upper-limit for how long it'll take to reach that point (and longer if they enjoy the gameplay to keep going).

Super cute game! Love the aesthetics along with the music.

Really cute puzzle and fun idea. I'd could totally play more of this if there were more levels. I had an issue with one of the later levels where the music was started twice and stacked, but I thought the track was fun.

Finally got to the end! That cutscene with the green dinos at the end was a super cute way to end this. Really fun and a good challenge. The claw mechanic was a great way to jazz it up, although I found that it's not too effective with all the enemies and waiting for the claw to return and instead went with the "run away as fast as I can" tactic. I agree with the others; once it got to the green part of the level, it was easier to distinguish where enemies were. Great work!

Totally agree with the rest of the comments. I love the polish on this. The colors and the way you animated particle effects and the background are a nice touch.

Nice work! I was having trouble with the keyboard input being registered (WASD and arrow keys both weren't doing anything until a couple seconds after the game started), but this game is way smoother when just holding down the space bar. I think maybe a score counter would help to give a sense of progression, but besides that this was fun.

This game is super comfy. The animations of the bullets + the animated way the plants sprout + the calm sound effects, it just makes me feel like I'm fending off rain drops. I played this for like 10 minutes even though there's no way to keep score or progression, and I'd totally play it again. This is my favorite!

Grabbing enemies and throwing them back was a really smart way to build off the space invaders concept. The opening cutscene was cute too! The tilesheet doesn't feel like it was mandated by the jam too; it really fit with this game. Great job! Also ++ for music and sound effects (altho I got spooked by the first sound effect after the start of the cutscene was silent).

5672 steps was my final score. Nice work! Good choice of music too, and also neat work utilizing that maze generation algorithm.

Same with wishing there were more levels and also sound effects to indicate when fruit or death is obtained. I got confused when I thought I got the fruit on the first stage only to be greeted with a black screen of death. I liked the movement speed as-is, esp. with these sorts of puzzle games. But the game was still fun to play. Nice work!

01100 was my high score. Cute and clean game! The music was a great match with the gameplay. I was wondering if it would speed up as the game pace was getting faster. My only comment is I found that the arrow buttons were a challenge to click between while playing this on a laptop touchpad, and the lack of sound feedback when the player moves meant I was overclicking the arrows to make sure my character would avoid danger. Great work!

Really cool game. I found having the controls all be done through my left hand to be a challenge, but it certainly made me feel more like a badass shogun. I love the touches like how the shogun bobs up and down as they run, the hat made with overlaying pixels, the colors really evoking this simple but strong atmosphere. I agree with the comment about hitboxes made previously. I also think sound effects (especially for when a heart is lost while the character doesn't experience a recoil) would also help with reading what's happening more clearly. But overall, this is really fun.

I love the polish on this! I like how you animated the laser, skulls, and aliens with the other sprites on the sheet to make them come to life. It's a really nice touch.

LOL your comment made me realize there was an issue with getting the game's custom font to load. The "j" character is the heart pixel, hence the jjjj. The game now runs as a browser game, and the custom font should load properly. Thank you for your kind words!

Thanks for the feedback! I was trying to fix issues with getting the custom font to load properly but didn't want to hide the page publicly. Should be all set! Please continue to let me know if you run into problems.