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penumbra1979

94
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A member registered Nov 16, 2018 · View creator page →

Recent community posts

Awesome game, good job on this one. I'm curious how many levels/maps there are.

A really fun and simple game that plays great. Thanks :)

Nice and simple game, thanks for making it.

Great game, nice use of colors and bullet patterns. I also appreciate that you didn't just give the player 2 lives or something, and then game over.

Very nice, and great color tones.

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Cool game and nice to see a horror vibe in a "Shoot 'Em Up". An indicator on-screen would be nice for when an enemy outside of your view is about to shoot you. It's hard to keep up with what you can't see.

I had good fun with this one and enjoyed the theme. The graphics are nice, and anyone who's worked an office job can relate.

I hate math, but I enjoyed your game. :)

A really cool game with solid graphics, style, and an easy control scheme. I do wish that you could attack multiple enemies within a straight line. The game does need some sound effects and music, but I understand that it isn't a full game.

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@Marvin Advergames

So I played both versions, and they both seem to work fine. I am confused about what advances the stage. Sometimes I beat the first stage and advance, other times I don't, even if I have not run out of time.


It's a great game graphically, and the music kicks ass. It's a little on the difficult side, and easy to get stun-locked or juggled by enemy projectiles.


BTW.. does the guy and the girl have a name?

-Thanks

@Marvin Advergames

I haven't tried the game yet, but planning to, so I wanted to make sure I played the latest version, as there are two sources.

@Marvin Advergames

The link in your description...

Official Page: https://beastinblack.com/game.php

@Marvin Advergames

Is the version here on "Itch.io" the same as the version on your official site? Thanks

I liked the visual style and color tones, but there are a fair number of issues. I commend you for creating the game, and I don't mean for this to upset you, but here is what I found.

- Option sliders on the title screen are unlabeled.

- Needs a "Vsync" option, I was pushing over 2000 FPS.

- Framerate drops randomly, causing lag.

- "Mouse Sensitivity" is set to 100%, should set this to 50% as a base.

- Camera clips through walls and is wonky in general to control.

- Sounds play at the beginning, but either quit working or aren't present throughout the course of the game.

- "SFX Audio" slider is set to 0% by default.

- Some environmental objects don't have collision, and some do.

- There are a few typos in the dialog.

- The cursor is invisible at the very end of the game when you interact with the last door. I was able to finish the game by randomly moving the mouse around and spam clicking until I hit the boxes.

- The "Iu" character, "where you need to find the Album", you don't have to do the objective because you can walk up and over the bed blocking the door.

Thanks, and good luck with future games.

Is there a possibility for an English version? Thanks

Unable to download your ".zip" due to Norton claiming it is unsafe. Can you please repackage and upload?

It's all good, you did a great job with what you had.

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Pretty cool game, I liked the graphics and color tone. I had a weird border of light around the edges of the screen, not a big deal, but I thought I'd mention it.

Edit: Multiple copyright claims when uploading to YouTube, which is strange considering there isn't really any music.

An interesting game that I wish were longer. It would be nice if you added subtitles for the spoken dialogue, as it was a little hard to understand what was being said.

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That was cool; I had fun with it. Those "Shot-Gunners" are jerks.

Edit: I forgot to mention... I had an issue where, after saving my game each time, it would make the in-game map get corrupted and turn black. Reloading the save game fixed this, though.

I appreciate the free game, so I can't complain about that. My constructive feedback would be that the game needed a story. Told through audio logs or notes would have instilled more engagement with the gameplay. The mannequins didn't come across as scary. Thanks.

I suspect the game operates on a timer for some reason. While I was trying to explore outside before entering the house, the screen suddenly transitioned to what I assume was the ending cutscene. I didn’t even get a chance to see the inside of the house. As a result, I had to play through multiple times just to experience everything without feeling rushed. If the player is on a timer, it should be made clear from the start. Additionally, the jump scares were ineffective and felt cheap. I'm not trying to be harsh—just being straightforward. Overall, I can't say I enjoyed this game as there was really nothing to do. If you're having trouble starting the game, please read the comments below for help.

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Thanks for mentioning this... I couldn't see the stripe to click, so I just spammed-clicked until it started. This should really be a "Continue" button, and should be indicated at the top of the page here for new players.


Edit: This was because I was playing in "4K", you have to set "Windows" to "1080p", then you can see the dots to click. Because there are no resolution options in the game.

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Trying to play this game on "Windows 11", it works for a few minutes, then the game just closes, and I'm back to my desktop. Any information regarding this?

Thanks

Edit: I tried the game on my "Windows 10" PC and it worked fine, so I'm guessing it's a "Windows 11" issue.

The pony animation was nice. It was really hard to balance the pizzas using a gamepad. I feel like utilizing the "Left/Right Trigger" buttons might have worked better for the balancing. While just using the "Thumb Stick" for movement of the pony.

Thanks.

A delightful game, I liked cleaning up the graveyard the most. I did find a few grammatical issues; it's not a big deal, obviously, but here they are.

(Oh, this might be off topic, but have *you* seen my wood chopping axe?)

(But it felt "too" good to finally be able to hunt again)

Thanks for the game. :)

I'm using "Windows 11 - 64-bit", and an "RTX 5080" for reference.

The "64-bit" version doesn't execute at all.

The"32-bit" version does execute, but then it's just stuck on the title screen. It's highlighted on "Play", but you can't click it. You also can't click "Options" or "Exit. I have to go into "Task Manager" and force the .exe to close the game.

Thanks

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The damage taken from enemies is way too high, and they spawn out of nowhere. I would also suggest removing the limited lives. If you adjust these aspects, you'd have a good foundation for a game. Otherwise, it's unplayable in my opinion.

@Dark Star Studios

I enjoyed this game a lot. It was fun to just get crazy air with the moon buggy. I wish the buggy had a little more grip on the ground to make turning easier. Some spooky ambient music would be nice too, but I liked what was there.

Thanks :)

It's no problem, I'm not a game dev, but I understand it's a difficult process. I hope you'll be able to fix the games issues at some point, as there is a good foundation there. Thanks. :)

A solid game with well-done artwork. I got a shiver the first time that thing crept up behind me. Great job, Mr. Wolf.

Yes, thank you, I played that just recently. :)

I second this, a demo would be nice.

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Simple and fun mass destruction with a turkey!

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This is a solid "First-Person Shooter" game with simple and smooth controls. The graphics are well done, and the music fits the theme perfectly. You'll easily lose track of time while playing since the game is quite addictive. I'm looking forward to checking out the sequel in the future.

Great job on the game, MoiDev! Sometimes, it's nice to just play a straightforward game. Thanks.

Very cool game, I enjoyed it. Thank you, Squad26.

I enjoyed playing this game; it was visually appealing, and the notes were fun to read. I think maybe the lantern should recharge a bit faster. You rely on it heavily because the game is quite dark in some areas, but at the same time, you need to conserve it for defense against the enemy. Though I can appreciate the challenge of balancing these two factors as you play, so it’s not really a complaint—just an observation.

I enjoyed this game, as it featured some engaging puzzle concepts. The paintings were interesting to look at, and I recognized a few of them. I particularly liked the creepy hand-drawn illustrations. I've never encountered such a detailed description of the purposes of "Paper" and "Keys," which made me laugh in a good way. While I did notice some spelling and word usage errors, overall, the game has a solid foundation as a prototype. You did an excellent job with this UnreallsReal.

The game appears to be broken. Items keep reappearing in the game world when I leave rooms and return, even after I have already picked them up. I can collect multiple copies of the same items. Eventually, my inventory becomes full, causing all the items to vanish, and then I can no longer pick up anything. I keep receiving messages stating that I don't have enough space, even when my inventory is empty. As a result, I'm essentially soft-locked because I can't collect items needed to complete objectives.