It's all good, you did a great job with what you had.
penumbra1979
Recent community posts
I suspect the game operates on a timer for some reason. While I was trying to explore outside before entering the house, the screen suddenly transitioned to what I assume was the ending cutscene. I didn’t even get a chance to see the inside of the house. As a result, I had to play through multiple times just to experience everything without feeling rushed. If the player is on a timer, it should be made clear from the start. Additionally, the jump scares were ineffective and felt cheap. I'm not trying to be harsh—just being straightforward. Overall, I can't say I enjoyed this game as there was really nothing to do. If you're having trouble starting the game, please read the comments below for help.
Thanks for mentioning this... I couldn't see the stripe to click, so I just spammed-clicked until it started. This should really be a "Continue" button, and should be indicated at the top of the page here for new players.
Edit: This was because I was playing in "4K", you have to set "Windows" to "1080p", then you can see the dots to click. Because there are no resolution options in the game.
A delightful game, I liked cleaning up the graveyard the most. I did find a few grammatical issues; it's not a big deal, obviously, but here they are.
(Oh, this might be off topic, but have *you* seen my wood chopping axe?)
(But it felt "too" good to finally be able to hunt again)
Thanks for the game. :)
I'm using "Windows 11 - 64-bit", and an "RTX 5080" for reference.
The "64-bit" version doesn't execute at all.
The"32-bit" version does execute, but then it's just stuck on the title screen. It's highlighted on "Play", but you can't click it. You also can't click "Options" or "Exit. I have to go into "Task Manager" and force the .exe to close the game.
Thanks
I enjoyed playing this game; it was visually appealing, and the notes were fun to read. I think maybe the lantern should recharge a bit faster. You rely on it heavily because the game is quite dark in some areas, but at the same time, you need to conserve it for defense against the enemy. Though I can appreciate the challenge of balancing these two factors as you play, so it’s not really a complaint—just an observation.
I enjoyed this game, as it featured some engaging puzzle concepts. The paintings were interesting to look at, and I recognized a few of them. I particularly liked the creepy hand-drawn illustrations. I've never encountered such a detailed description of the purposes of "Paper" and "Keys," which made me laugh in a good way. While I did notice some spelling and word usage errors, overall, the game has a solid foundation as a prototype. You did an excellent job with this UnreallsReal.
The game appears to be broken. Items keep reappearing in the game world when I leave rooms and return, even after I have already picked them up. I can collect multiple copies of the same items. Eventually, my inventory becomes full, causing all the items to vanish, and then I can no longer pick up anything. I keep receiving messages stating that I don't have enough space, even when my inventory is empty. As a result, I'm essentially soft-locked because I can't collect items needed to complete objectives.
I found the game to be very enjoyable and appreciated the creepy ambiance. I liked how the map boundaries were handled, allowing players to avoid running into invisible walls. It would be helpful to have an indicator for the notes, like "0/0" or "0 of 0," so players can easily know if they have found them all. Thanks for creating this game!
Please note that this is a demo level, but these are the issues I encountered.
- Your "Windows" resolution needs to be set to "1920x1080" with "100% scaling"; otherwise, your game window will not look correct.
- You'll also need to lower your mouse sensitivity way down; even doing so, the mouse movement isn't smooth.
- The "press C to continue" in the journal blocks the text, making it hard to read.
This was really fun to experiment with. I appreciate the attention to the controls and physics, as well as your write-up on the game page. I'm looking forward to checking out more of your games in the future.
I discovered that you can raise and lower the ship's legs by pressing down on the D-pad. This is not listed in the controls on the game page.
During my playthrough, I got quite lost. I realized after starting the game again, "after beating it," that it was because I hadn't gone to the first area right in front of me. This confusion stemmed from experimenting with the controls and then losing track of where I started after moving the boat around.
In the early part of the game, I was traveling from location to location without having the necessary artifact item, which left me unsure of how to progress. I randomly discovered the first area I had missed some time later.
After collecting the artifact, I was able to proceed with the game as intended. However, once I had found everything else, I encountered the same issue again: I couldn’t locate the original area needed to complete the game.
Since this area features a lighthouse, it might be beneficial to illuminate the lighthouse as a beacon. This would make it much easier for players to locate. Additionally, it would be helpful to set the title screen to English by default. As an English speaker, I was initially unsure if I could play the game since I don't speak Portuguese. I do appreciate the inclusion of an English option, though.
I found the ending to be a bit lackluster and felt it could have been more engaging. In my opinion, a credits roll is always better than an automatic quit to the desktop, too.
Overall, I think it's a good game, and I don't mean to come across as if I didn't enjoy it because I did. I just believe it could use some more polish.
Edit: On the "Frigus" star, there is a typo in the line (I've "benn" observing stars simply stop talking)
-Thanks
While simple, it's a pretty good game for being free. I find it odd that you removed the "Healing" items in this version, but the high ammo count on the "Rifle" makes up for it. It feels floaty when trying to aim your weapons. It would have been nice to have kept the level transition cutscenes that were in the first-person version. It would also have been nice to have a downloadable version.
While simple, it's a pretty good game for being free. The "Spiked Baseball Bat" weapon is mislabeled, as it is actually a "Sword". The "Rifle" also gets misaligned when using aiming down sights, making it difficult to be accurate when shooting. I found it better not to aim down the sights when using the "Rifle" because of this.
The game is broken and unplayable; the frames per second (FPS) eventually drop, resulting in a stuttering experience. I’m using an RTX 5080, so there shouldn’t be any issues running a game like this. Additionally, this developer's game requires an internet connection for authentication before you can play, which is quite suspicious for a single-player game. I would recommend avoiding this developer's games due to their poor playability, as well as protecting your privacy.
Having just completed the "Prologue & Chapter 1" in one sitting, I wanted to leave a review for the developer and for anyone interested in playing the game.
I enjoyed the world-building and lore, and I found all the characters to be interesting and well-developed. My favorite character is "Three" because she is both funny and sassy. The graphics are impressive and detailed, and I appreciate the black-and-white style. It fits the game well and adds to the gloomy atmosphere you've created.
The "More Information" section on this page states that the "Average Session" is "About An Hour." This led me to believe that the "Prologue & Chapter 1" would only take an hour to complete. However, it took me "3.4 hours" to finish without any breaks. For reference, I was reading this aloud for a video recording I intend to put on my YouTube channel in the future. Perhaps indicating the length of the game at the top of the description would be a good addition.
The "Prologue" is understandably short, serving as an introduction to the game. However, "Chapter 1" felt a bit dense, almost as if it could have been split into a separate "Chapter 2." As "Visual Novels" are like reading a book, and I don't read books in real life, maybe this is normal for people who do. This isn't a criticism of the game; just an observation. Again, it was my choice not to take a break; I realize that.
I also noticed a handful of misspellings and instances of incorrect word usage, indicating that the game could benefit from another round of proofreading.
While playing and reading about the "Magic" in the game world, I started to think that the modern magic in our lives is what this "A.I." is, or is going to become—a gift and a curse in the world we live in.
People often say that unfinished games such as this "have potential." In this case, the potential is already polished and present in this game. I can see the love and interest you have in this game, and I wish you the best in completing what you've started.
As someone who has suffered from depression my whole life, and recently self-diagnosed myself with autism. I understand where you are coming from, and I hope things get better for you.
Take Care.