Awesome game, good job on this one. I'm curious how many levels/maps there are.
penumbra1979
Recent community posts
@Marvin Advergames
So I played both versions, and they both seem to work fine. I am confused about what advances the stage. Sometimes I beat the first stage and advance, other times I don't, even if I have not run out of time.
It's a great game graphically, and the music kicks ass. It's a little on the difficult side, and easy to get stun-locked or juggled by enemy projectiles.
BTW.. does the guy and the girl have a name?
-Thanks
I liked the visual style and color tones, but there are a fair number of issues. I commend you for creating the game, and I don't mean for this to upset you, but here is what I found.
- Option sliders on the title screen are unlabeled.
- Needs a "Vsync" option, I was pushing over 2000 FPS.
- Framerate drops randomly, causing lag.
- "Mouse Sensitivity" is set to 100%, should set this to 50% as a base.
- Camera clips through walls and is wonky in general to control.
- Sounds play at the beginning, but either quit working or aren't present throughout the course of the game.
- "SFX Audio" slider is set to 0% by default.
- Some environmental objects don't have collision, and some do.
- There are a few typos in the dialog.
- The cursor is invisible at the very end of the game when you interact with the last door. I was able to finish the game by randomly moving the mouse around and spam clicking until I hit the boxes.
- The "Iu" character, "where you need to find the Album", you don't have to do the objective because you can walk up and over the bed blocking the door.
Thanks, and good luck with future games.
I suspect the game operates on a timer for some reason. While I was trying to explore outside before entering the house, the screen suddenly transitioned to what I assume was the ending cutscene. I didn’t even get a chance to see the inside of the house. As a result, I had to play through multiple times just to experience everything without feeling rushed. If the player is on a timer, it should be made clear from the start. Additionally, the jump scares were ineffective and felt cheap. I'm not trying to be harsh—just being straightforward. Overall, I can't say I enjoyed this game as there was really nothing to do. If you're having trouble starting the game, please read the comments below for help.
Thanks for mentioning this... I couldn't see the stripe to click, so I just spammed-clicked until it started. This should really be a "Continue" button, and should be indicated at the top of the page here for new players.
Edit: This was because I was playing in "4K", you have to set "Windows" to "1080p", then you can see the dots to click. Because there are no resolution options in the game.
A delightful game, I liked cleaning up the graveyard the most. I did find a few grammatical issues; it's not a big deal, obviously, but here they are.
(Oh, this might be off topic, but have *you* seen my wood chopping axe?)
(But it felt "too" good to finally be able to hunt again)
Thanks for the game. :)
I'm using "Windows 11 - 64-bit", and an "RTX 5080" for reference.
The "64-bit" version doesn't execute at all.
The"32-bit" version does execute, but then it's just stuck on the title screen. It's highlighted on "Play", but you can't click it. You also can't click "Options" or "Exit. I have to go into "Task Manager" and force the .exe to close the game.
Thanks
I enjoyed playing this game; it was visually appealing, and the notes were fun to read. I think maybe the lantern should recharge a bit faster. You rely on it heavily because the game is quite dark in some areas, but at the same time, you need to conserve it for defense against the enemy. Though I can appreciate the challenge of balancing these two factors as you play, so it’s not really a complaint—just an observation.
I enjoyed this game, as it featured some engaging puzzle concepts. The paintings were interesting to look at, and I recognized a few of them. I particularly liked the creepy hand-drawn illustrations. I've never encountered such a detailed description of the purposes of "Paper" and "Keys," which made me laugh in a good way. While I did notice some spelling and word usage errors, overall, the game has a solid foundation as a prototype. You did an excellent job with this UnreallsReal.
The game appears to be broken. Items keep reappearing in the game world when I leave rooms and return, even after I have already picked them up. I can collect multiple copies of the same items. Eventually, my inventory becomes full, causing all the items to vanish, and then I can no longer pick up anything. I keep receiving messages stating that I don't have enough space, even when my inventory is empty. As a result, I'm essentially soft-locked because I can't collect items needed to complete objectives.