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penhalld

2
Posts
7
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A member registered Nov 22, 2019

Recent community posts

Great work!  Way to go, participating in [====== game jams.

(extra characters are Scout's review, I don't have the heart to correct her grammar or translate to English.)

I think that your backstory could use some more depth and a few passes in workshop.  Are we in the gritty reboot phase or is this the cynical post-modern version of the character?  You should definitely consider motivations and where this character is coming from.  Does their situation warrant a more explosive response, maybe?  Or do you think that maybe this is their effort to re-mold themselves via abject violence.  Where do you see this character in a year?  ten years?

Otherwise, great job!szesZCqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq

Thanks for all of your hard work on the game!  I've played an awful lot of it, but I keep going back to .85 because I so much enjoy using a Javelinier or two to build up towers and chokepoints in which to fight.  It feels like only three charges of tile raise/lower to start with isn't enough now.  I think raising the starting uses to six or seven would be enough to make the Javelinier better at his task without going crazy with unlimited ones.  Please consider for a future update; I'd like to play through and see more of your changes!  Thanks for making a great game!!