Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

PEMGILRAT

1
Posts
A member registered Dec 05, 2021

Recent community posts

Hello, we contact each other under my sketchbaf model ( the flying lighthouse). The only suggestion that i can give you are basically technical, because i can't really inspect that much with the pictures on your post. In any case, try to avoid volumetric lights in Unreal,  set light-map at 64 and use a lightmass cube on your map lvls to reduce Build light rendering time. In an other hand, this is gonna be fp right?