Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Hello, we contact each other under my sketchbaf model ( the flying lighthouse). The only suggestion that i can give you are basically technical, because i can't really inspect that much with the pictures on your post. In any case, try to avoid volumetric lights in Unreal,  set light-map at 64 and use a lightmass cube on your map lvls to reduce Build light rendering time. In an other hand, this is gonna be fp right?

(+1)

Hi there, I really appreciated your suggestion. I'm trying to do my best as much as possible to get the best result, and as you said the unreal engine 4.5 is very tricky when the time comes to light building! I keep your advice in mind, And yes! in 80% time it's Fp and sometimes goes Tp, and CCTV views are also part of the gameplay.