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peerarcade

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A member registered 87 days ago · View creator page →

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JumpKick gameplay: dive-kick KO

Two buttons. One hit scores. First to five wins.

JumpKick turns simple controls into a fast duel of timing, spacing, and nerve. Leap in to threaten, bait your rival into committing, then dive-kick through the opening. On the ground, kick sends you hopping backward, turning the same move into a last-second dodge.

Controls: tap or click the left side to jump, tap or click the right side to kick — kick mid-air to dive-attack, kick on the ground to hop back and dodge.

Challenge a friend online for quick browser rounds. If they are still joining, use same-device Practice while the room stays open. No account, download, or install required.

If you try it, let me know how the match felt and whether pairing worked smoothly.

Play JumpKick in your browser

I built Artillery as a one-person project: a free two-player browser duel. You create a room, send your friend the invite link, and trade eight volleys across destructible terrain. No account, download, or installation is required.

The war ended years ago. No crews remain. Yet each night, two tanks wake on opposite ridgelines. The shared wind shifts, the ground remembers every impact, and one of the guns waits for you.

Aim with touch or mouse by setting your angle and power. On the same device, Practice while you wait lets you test the controls while your room remains open for your friend.

Artillery is free to play in your browser:
https://peerarcade.itch.io/artillery

If you try a round, I'd especially like to know: did aiming and reading the wind feel clear from your first shot?