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Pedryx

25
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7
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7
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A member registered Mar 08, 2021 · View creator page →

Creator of

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The game is cool, but there’s a lot of text, and I was a bit lazy to read it all. So, I ended up clicking the buttons only based on the benefits listed below :D. Surprisingly, I managed to complete the game! :D

Final gold: 195 Final lies: 330 You have been: …trying to be good

I’m not sure if that was the last level, but there was a big purple statue, and the screen started turning black. However, after that, I waited for a while, and nothing happened; the timer stopped, so I guess it’s the end. I completed it with a time of 5:04, and it was really fun. In the first level, I was dying a lot, but then I got the hang of it and went through all the remaining levels without dying. When I first encountered hologram enemies, I thought they were immortal, but eventually, I found the projector :D. It’s a really cool game, and I enjoyed it a lot. Great job with this one!

The dabbing is really cool. I fell into the hole with the red mushroom about 5 times; it was quite frustrating, but I still enjoyed the game. I also appreciate the overall atmosphere of the game. It’s better version of Jump King.

The item you grabbed wasn’t the ticket; it was actually money. The idea was to use that money to purchase the ticket from the nearby automata. I agree that this part could use a bit more clarity in terms of intuitiveness.

Regarding the area with two stairs, the second set was supposed to lead to another section, but unfortunately, we didn’t get to finish that part.

I get your point about breezing through levels near the edges. We didn’t have much time to fine-tune the difficulty.

Thanks for your feedback!

Cool and fun game, good job.

I managed to write some things into the book, but I couldn’t figure out how to assemble the pentagram properly according to the instructions. The candle acting as a timer added to the tension of the game. Dying is really frustrating because you lose all progress. Also when I clicked the restart button, the game just shut down. However, the atmosphere of the game was great and really spooky.

I enjoyed playing your game and appreciated the story dialogs, which added depth to the game’s narrative. The soundtrack was also a highlight and created a great atmosphere throughout the game. Controls were unpolished which make it a little bit harder to play, also spikes were movable (don’t know if that was intentional). During the boss fight, fireballs has no effect but despite that, I was surprised by the boss fight and appreciated the change in music to create a more intense atmosphere. Overall, I think that idea is pretty good.

I’m a bit confused as it looks like this game has been submitted twice. Here is copy-paste of feedback from the other submission:

I really liked the idea of random maps in the game - it added to the overall excitement. Although I did get stuck in the walls a few times and had to restart, it didn’t detract too much from the overall experience. However, it would have been helpful to have some information about what I was supposed to do at the start of the game. I also thought that some more sound effects would have added to the atmosphere. But overall, I still think it’s a good game!

I’m glad to hear that you enjoyed the concept and the progression system. I apologize for the inconvenience of having to restart the game after losing, and I understand that it can be frustrating. Thank you for your valuable feedback.

Nice chill game with a great atmosphere.

I tried playing the web version on my Android device. I was able to score over 170, but unfortunately, when I lost, I couldn’t enter a nickname for my score. The game can get a bit repetitive after a while, but I did notice that the difficulty level seemed to increase gradually, if that was not mine imagination. I think it would be great if the difficulty increased faster. Overall, it was fun to play, and I liked that I could play it on my Android device.

I think the concept of the game is interesting, but I was a little bit confused at the start. I eventually figured out that I had to click on text bubbles to select people for damnation, but I wasn’t sure how to confirm my selection other than waiting for the timer to reach zero. It would also be great if the game had some sound effects or background music to add to the atmosphere. Overall though, I think it’s a pretty good idea and I enjoyed playing it.

I’m glad to hear that you enjoyed playing the game! Yes, I did use the MonoGame framework for this project. In addition to that, I also used Arch as the entity-component-system library (although I later found out that it doesn’t have Linux support - oops!). Finally, I used my own small library to tie everything together. If you’re interested, I have a link to the GitHub project on the game’s main site. Thanks for playing and for your feedback!

I think the game is nice and peaceful - it has a great atmosphere. However, I did find that the gameplay got a little bit repetitive after a while since there weren’t many different mechanics to keep things interesting. On the other hand, the soundtrack was really good and added to the overall experience, and I also liked the animated sprites.

I really liked the idea of random maps in the game - it added to the overall excitement. Although I did get stuck in the walls a few times and had to restart, it didn’t detract too much from the overall experience. However, it would have been helpful to have some information about what I was supposed to do at the start of the game. I also thought that some more sound effects would have added to the atmosphere. But overall, I still think it’s a good game!

That’s a great idea! The color-mixing mechanic in the game is really cool. I also enjoyed the sound effects - they added to the overall experience.

I managed to score 10! The game was really enjoyable, and I particularly liked the transition effects. The gameplay was a lot of fun, and the dialogs were hilarious.

I had trouble learning how to play the game properly, but I eventually figured some things out. I was able to upgrade my axe and pickaxe to level 2, but I’m guessing that each color of the gem corresponds to stones in different locations (e.g., green gems from green rocks and red gems from red rocks, etc.). The same is probably for logs, but I didn’t manage to farm enough items for the third upgrade - maybe I just misunderstood something or I was only a few items off. If my guesses about the game are correct, it would be great if the different items obtained by harvesting had corresponding colors. An inventory that showed the amount of each item you currently have would be helpful. Overall, I think the game looks really good!

I really enjoyed the game! It had a great spooky atmosphere, and some of the sounds were pretty funny. Although I only managed to find two items, I couldn’t figure out how to defend against the mice, and I didn’t make it past the slimes, I liked having a helper. Also, I’m curious to know what “42” means. Is it some kind of game-related secret? Overall, it was a fun experience!

I defeated 8 enemies, matched 15 words, and ended up with 50 karma, but unfortunately, I lost the game by accidentally pointing the sword at myself! It’s pretty cool that you have the HP feature, so you can focus on creating words, but I have to admit, I’m not very good at it! Nevertheless, the game was a lot of fun, and I enjoyed playing it!

I made it to day 9! The game is incredibly addictive. Overall, it was a really enjoyable experience. I particularly liked the ‘Made in China’ label on the cars - gave me a good chuckle!

I just became aware of compatibility issues with the game on Linux, and unfortunately, it may not run properly on that platform. I apologize for any inconvenience this may have caused.

(1 edit)

I apologize for the confusion. To run the game on Linux, you would need to install the dotnet package and then run the game by passing the DLL file as a parameter to the dotnet program, like this:

dotnet “The Imposter.dll”

I should have included instructions on how to run the game on Linux, and I apologize for any inconvenience this may have caused. Please note that the game was not tested on Linux or Mac, so there may be compatibility issues. Thank you for bringing this to my attention.

Thank you for the feedback! I’m glad to hear that you enjoyed the game.

I didn’t write my own engine, but I did end up writing a lot of unnecessary low-level code. While many things were unpolished, I’m curious to know specifically which parts felt unpolished to you. Would you be willing to share more details? Thank you for your feedback!