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Experiment N.?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #19 | 2.602 | 2.850 |
Visuals | #23 | 2.510 | 2.750 |
Innovation | #26 | 1.689 | 1.850 |
Theme | #26 | 1.826 | 2.000 |
Fun | #26 | 1.734 | 1.900 |
Overall | #27 | 1.917 | 2.100 |
Music & Sounds | #27 | 1.095 | 1.200 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I’m a bit confused as it looks like this game has been submitted twice. Here is copy-paste of feedback from the other submission:
I really liked the idea of random maps in the game - it added to the overall excitement. Although I did get stuck in the walls a few times and had to restart, it didn’t detract too much from the overall experience. However, it would have been helpful to have some information about what I was supposed to do at the start of the game. I also thought that some more sound effects would have added to the atmosphere. But overall, I still think it’s a good game!
Same like Lord of Madness, it took me a bit to figure out, that I can talk to the mad scientist, who then proceeds to chase me :D it's quite fun, that he can walk through the walls as well :D good job on the game :)
Pretty nice visual design.
At first I was kinda confused as to what to do. Some text dump would be appreciated at least.
Also you don't need to talk to the scientist. Which makes it a walking simulator. But damn when he started chasing me I was scared s*itless. Amazingly since there is no pathfinding for him he just f*cking phased through the wall which was terrifying XD. Also it wasn't the best choice to add chests there. Took me a while to figure out the keys belong to the door at the end. Or do they? I have no idea cause it was quite linear so I am not sure if I needed the keys for the final door or not.
But I can feel you. I also did a game on my own and its tough so its commendable. Good Job!